This game was played during the testing of version 3.07 of Nova Suecia - The Last Letter Home.
To test different strategies, the governors played as follow:
Minuit: Focus on a safe strategy with few loans and producing resources currently in need
Kling: Focus on plants and tobacco, taking many loans if needed
Ridder: Focus on risky strategy, producing resources expected to be in need in the future
Printz: Focus on low costs and many colonists
The following abbreviations have been used for the district types. Parentheses indicate that
a district is closed, underline that it has a log cabin. Numbers indicate which player owns the
district. Parentheses indicate that it's empty, plain text that it's invested in and bold text
that it's produced in.
Letter: Iron to letter, Colonist to bag, Colonist from bag
Ship: Swedish ship 1 step, open Farm, Dutch ship 1 step, close none
Colonist: Borrow 5 thaler (interest -9), pay 1+4 thaler to invest 1 seal and 1 grain in Farm (2 grain)
Kling (1 thaler, 1 colonist, 0 districts)
Letter: Gold to letter, Grain to bag, Grain from bag
Ship: Swedish ship 2 steps, open Plantation, Dutch ship 1 step, close none
Colonist: Borrow 5 thaler (interest -9), pay 1+4 thaler to invest 1 seal and 1 grain in Plantation (2 plant)
Ridder (2 thaler, 1 colonist, 0 districts)
Letter: Tobacco to letter, Grain to bag, Gold from bag (added to market)
Ship: Swedish ship 2 steps, open Spin, Dutch ship 1 step, close none
Colonist: Borrow 5 thaler (interest -9), pay 1+3 thaler to invest 1 seal and 1 timber in Spin (1 cabin)
Printz (2 thaler, 2 colonists, 0 districts)
Letter: Colonist to letter, Fur to bag, Grain from bag
Ship: Swedish ship 1 step, open Trade Post, Dutch ship 2 steps, close none
Colonist: Borrow 4 thaler (interest -8), pay 1+3 thaler to invest 1 seal and 1 timber in Trade Post (1 cabin)
(Tr)
(Sp)
Pl 2
(Fg)
(Fy)
Tr 4
(Fa)
(Sp)
(Pl)
(Fg)
(Sp)
(Tr)
Fort Swede
1
2
3
4
5
6 Swede
7 Dutch
8
9
10
11
12
Fort Dutch
Fa 1
(Fy)
(Fg)
(Pl)
Sp 3
(Fa)
(Tr)
(Fy)
(Fg)
(Pl)
(Fy)
(Fa)
Minuit starts with a farm and Kling with a plantation. Kling had hoped to avoid competitors
but Ridder starts with a spin and builds a log cabin there, waiting for the plant prices to fall.
Printz enters the fur trade.
Letter: Gold to letter, Tobacco to bag, Gold from bag (added to market)
Ship: Swedish ship 2 steps, open Trade Post, Dutch ship 1 step, close none
Colonist: Produce cabin in Spin
(Tr)
(Sp)
Pl 2
(Fg)
(Fy)
Tr 4
(Fa)
(Sp)
(Pl)
(Fg)
Sp
Tr
Fort Swede+1
1
2
3 Dutch
4
5
6
7
8
9
10
11
12 Swede
Fort Dutch
Fa 1
(Fy)
(Fg)
(Pl)
Sp 3
(Fa)
Tr 4
(Fy)
Fg
(Pl)
(Fy)
(Fa)
Printz continues with his fur strategy and risks a second loan to quickly
get the production volumes up. Minuit plays safely produces his grain to get cash.
Kling, still annoyed about the tobacco competition from Ridder, but sees no better option but
to produce his plant to get cash. Both Minuit and Kling lose 1 thaler to the Dutch.
Ridder calmly completes his log cabin.
Letter: Tobacco to letter, Colonist to bag, Iron from bag
Ship: Swedish ship 2 steps, open Spin, Dutch ship 1 step, close none
Colonist: Borrow 3 thaler (interest 7), pay 1+3+3+3 thaler to invest 1 seal, 1 colonist, 1 grain and 1 plant in Spin (2 tobacco)
(Tr)
(Sp)
Pl 2
(Fg)
(Fy)
Tr 4
(Fa)
Sp 2
(Pl)
Fg
Sp
Tr
Fort Swede+1
1
2
3 Dutch
4
5
6
7
8 Swede
9
10
11
12
Fort Dutch
Fa 1
(Fy)
(Fg)
(Pl)
Sp (3)
(Fa)
Tr 4
(Fy)
Fg
(Pl)
Fy 1
Fa
Ridder assembles his colonist to get 1 thaler with the
intention of saving money to start his tobacco production.
Printz produces a log
cabin in one of his trade posts while Minuit, who has enough cash to employ his second
colonist, invests in a Forestry. Kling decides to deny Ridder the tobacco
opportunity by taking a loan to afford an investment in a spin.
Letter: Gold to letter, Timber to bag, Tobacco from bag
Ship: Swedish ship 2 steps, open Trade Post, Dutch ship 2 steps, close Forge
Colonist: Produce timber in Forestry, sell for 4+3 thaler (-1 plundered)
Tr
(Sp)
Pl 2
(Fg)
(Fy)
Tr 4
(Fa)
Sp 2
(Pl)
(Fg)
Sp
Tr
Fort Swede+1
1 Swede
2
3
4
5
6
7
8
9
10 Dutch
11
12
Fort Dutch+1
Fa 1
(Fy)
Fg
Pl
Sp (3)
Fa
Tr 4
(Fy)
(Fg)
(Pl)
Fy 1
Fa
Kling produces his tobacco and lowers the tobacco price but Ridder proceeds with
his plan anyway and invests in his spin (without paying for grain, since it now has a
log cabin).
Printz and Minuit produce fur
and timber respectively but Minuit also loses 1 thaler to the Dutch since his
forestry is within Dutch influence.
Letter: Grain to letter, Fur to bag, Gold (subtracted from market) from bag
Ship: Swedish ship 2 steps, open Farm, Dutch ship 2 steps, close Farm
Colonist: Pay 1+3+3 thaler to invest 1 seal, 1 colonist and 1 timber in trade post
Tr 4
Sp
Pl (2)
Fg 1
(Fy)
Tr 4
Fa
Sp (2)
(Pl)
(Fg)
(Sp)
(Tr)
Fort Swede+1
1
2
3
4
5
6 Dutch
7 Swede
8
9
10
11
12
Fort Dutch+2
Fa 1
(Fy)
Fg
Pl
Sp 3
(Fa)
Tr 4
(Fy)
(Fg)
(Pl)
Fy 1
(Fa)
Minuit continues his diversification strategy by adding a forge to his previous farm and forestry.
Kling assembles his colonists to prepare for a new round of tobacco production while Ridder's
low cost strategy enables him to use some of his money from the tobacco to deposit thaler.
Printz finds a third open trade post, although within Dutch influence to invest in, and decides
to go for a third colonist to improve the productivity of all his trade posts.
Printz produces a log cabin but doesn't have to worry about any more Dutch
plundering since he's down at 0 thaler. Minuit produces iron but has to pay
1 thaler to the plundering Dutch. Kling can afford to invest 2 plant in a new plantation and
can look forward to good tobacco production next round. Ridder decides
to assemble his colonist to get 1 thaler and then deposits another 3 thaler.
Letter: Tobacco to letter, Iron to bag, Fur from bag
Ship: Swedish ship 1 step, open Forestry, Dutch ship 1 step, close Farm
Colonist: Produce tobacco in Spin, sell for 12+11 thaler
Tr (4)
(Sp)
Pl (2)
Fg (1)
Fy
Tr (4)
Fa 3
Sp 2
Pl
Fg
Sp 2
Tr
Fort Swede+2
1
2
3
4
5 Swede
6 Dutch
7
8
9
10
11
12
Fort Dutch+2
Fa (1)
(Fy)
(Fg)
(Pl)
Sp (3)
(Fa)
Tr (4)
Fy
Fg
Pl
Fy (1)
Fa
Ridder enters the grain market by investing in a farm and adding iron for increased
production. Printz and Minuit assemble their colonists to raise cash while Kling
produces his tobacco.
Letter: Timber to letter, Gold to bag, Gold from bag (subtracted from market)
Ship: Swedish ship 1 step, open Spin, Dutch ship 1 step, close Trade Post
Colonist: Pay 1 thaler to invest 1 grain in Farm
Tr (4)
Sp
Pl 2
Fg (1)
Fy
Tr 4
Fa 3
Sp 2
Pl
Fg
Sp 2
(Tr)
Fort Swede+2
1
2 Swede
3
4
5
6
7
8
9
10
11
12 Dutch
Fort Dutch+2
Fa 1
Fy
Fg
(Pl)
Sp (3)
(Fa)
Tr (4)
(Fy)
Fg
(Pl)
Fy (1)
(Fa)
Kling takes advantage of the high plant price to invest in his plantation and add
iron for increased production. Ridder produces his grain and Printz invests in one of his
trade posts. Minuit is disappointed with the low grain prices but invests in his farm anyway
to maintain the seal.
Letter: Grain to letter, Fur to bag, Grain from bag
Ship: Swedish ship 2 steps, open Forestry, Dutch ship 2 steps, close Forestry
Colonist: Pay 1 thaler to invest 1 grain in Trade Post
Tr (4)
Sp
Pl 2
Fg 1
(Fy)
Tr 4
Fa 3
Sp 2
(Pl)
(Fg)
Sp 2
(Tr)
Fort Swede+2
1
2
3
4
5 Dutch
6
7
8 Swede
9
10
11
12
Fort Dutch+3
Fa 1
Fy
Fg
Pl
Sp 3
Fa
Tr 4
Fy
Fg
(Pl)
Fy (1)
(Fa)
Minuit invests in the second of his three districts, the Mine, and feeds the colonist with a
grain. Kling produces his 4 plant, bringing down the plant price considerably. Ridder takes
advantage of this by hiring his second colonist and investing in his spin, costing him only
the price for the plant thanks to the log cabin. Both Kling and Ridder take the opportunity to deposit
thaler as well. Finally, Printz invests in the second of his three trade
posts and chooses a log cabin this time to save future costs and not bring down the fur price too much.
To be continued.
P&P (PDF, A4)
P&P (PDF, US Letter)
Annotated games
Complete test games are presented under Annotated Games.