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Annotated Games: 4 players

This game was played during the testing of version 3.07 of Nova Suecia - The Last Letter Home.

To test different strategies, the governors played as follow:

  1. Minuit: Focus on a safe strategy with few loans and producing resources currently in need
  2. Kling: Focus on plants and tobacco, taking many loans if needed
  3. Ridder: Focus on risky strategy, producing resources expected to be in need in the future
  4. Printz: Focus on low costs and many colonists

The following abbreviations have been used for the district types. Parentheses indicate that a district is closed, underline that it has a log cabin. Numbers indicate which player owns the district. Parentheses indicate that it's empty, plain text that it's invested in and bold text that it's produced in.

  • Tr = Trade post
  • Fa = Farm
  • Fy = Forestry
  • Fg = Forge
  • Pl = Plantation
  • Sp = Tobacco spin

Round 1

Ship bag: 1 colonist, 1 gold, 1 grain, 1 iron, 1 timber, 1 tobacco, 1 fur

Markets (buy/sell)

  • Colonists: 8 (3)
  • Gold: 6 (3/4)
  • Grain: 6 (4/3)
  • Iron: 6 (4/4)
  • Timber: 6 (3/3)
  • Plant: 6 (4/3)
  • Tobacco: 6 (10/9)
  • Fur: 6 (3/3)

Minuit (1 thaler, 1 colonist, 0 districts)

  1. Letter: Iron to letter, Colonist to bag, Colonist from bag
  2. Ship: Swedish ship 1 step, open Farm, Dutch ship 1 step, close none
  3. Colonist: Borrow 5 thaler (interest -9), pay 1+4 thaler to invest 1 seal and 1 grain in Farm (2 grain)

Kling (1 thaler, 1 colonist, 0 districts)

  1. Letter: Gold to letter, Grain to bag, Grain from bag
  2. Ship: Swedish ship 2 steps, open Plantation, Dutch ship 1 step, close none
  3. Colonist: Borrow 5 thaler (interest -9), pay 1+4 thaler to invest 1 seal and 1 grain in Plantation (2 plant)

Ridder (2 thaler, 1 colonist, 0 districts)

  1. Letter: Tobacco to letter, Grain to bag, Gold from bag (added to market)
  2. Ship: Swedish ship 2 steps, open Spin, Dutch ship 1 step, close none
  3. Colonist: Borrow 5 thaler (interest -9), pay 1+3 thaler to invest 1 seal and 1 timber in Spin (1 cabin)

Printz (2 thaler, 2 colonists, 0 districts)

  1. Letter: Colonist to letter, Fur to bag, Grain from bag
  2. Ship: Swedish ship 1 step, open Trade Post, Dutch ship 2 steps, close none
  3. Colonist: Borrow 4 thaler (interest -8), pay 1+3 thaler to invest 1 seal and 1 timber in Trade Post (1 cabin)
(Tr) (Sp) Pl
2
(Fg) (Fy) Tr
4
(Fa) (Sp) (Pl) (Fg) (Sp) (Tr)
Fort
Swede
1 2 3 4 5 6
Swede
7
Dutch
8 9 10 11 12 Fort
Dutch
Fa
1
(Fy) (Fg) (Pl) Sp
3
(Fa) (Tr) (Fy) (Fg) (Pl) (Fy) (Fa)

Minuit starts with a farm and Kling with a plantation. Kling had hoped to avoid competitors but Ridder starts with a spin and builds a log cabin there, waiting for the plant prices to fall. Printz enters the fur trade.

Round 2

Ship bag: 1 colonist, 0 gold, 1 grain, 1 iron, 1 timber, 1 tobacco, 2 fur

Markets (buy/sell)

  • Colonists: 6 (3)
  • Gold: 3 (4/4)
  • Grain: 5 (5/4)
  • Iron: 6 (4/4)
  • Timber: 5 (3/3)
  • Plant: 6 (4/3)
  • Tobacco: 6 (10/9)
  • Fur: 6 (3/3)

Printz (3 thaler, 1 colonist, 1 district, interest -8)

  1. Letter: Fur to letter, Colonist to bag, Grain from bag
  2. Ship: Swedish ship 1 step, open Trade Post, Dutch ship 2 steps, close none
  3. Colonist: Borrow 4 thaler (interest -8), pay 1+3 thaler to invest 1 seal and 1 grain in Trade Post (x fur)

Minuit (2 thaler, 1 colonist, 1 district, interest -9)

  1. Letter: Colonist to letter, Iron to bag, Colonist from bag
  2. Ship: Swedish ship 2 steps, open Forge, Dutch ship 1 step, close none
  3. Colonist: Produce 2 grain in Farm, sell for 3+2 thaler (-1 plundered)

Kling (2 thaler, 1 colonist, 1 district, interest -9)

  1. Letter: Colonist to letter, Gold to bag, Colonist from bag
  2. Ship: Swedish ship 2 steps, open Spin, Dutch ship 1 step, close none
  3. Colonist: Produce 2 plant in Plantation, sell for 3+3 thaler (-1 plundered)

Ridder (4 thaler, 1 colonist, 1 district, interest -9)

  1. Letter: Gold to letter, Tobacco to bag, Gold from bag (added to market)
  2. Ship: Swedish ship 2 steps, open Trade Post, Dutch ship 1 step, close none
  3. Colonist: Produce cabin in Spin
(Tr) (Sp) Pl
2
(Fg) (Fy) Tr
4
(Fa) (Sp) (Pl) (Fg) Sp Tr
Fort
Swede+1
1 2 3
Dutch
4 5 6 7 8 9 10 11 12
Swede
Fort
Dutch
Fa
1
(Fy) (Fg) (Pl) Sp
3
(Fa) Tr
4
(Fy) Fg (Pl) (Fy) (Fa)

Printz continues with his fur strategy and risks a second loan to quickly get the production volumes up. Minuit plays safely produces his grain to get cash. Kling, still annoyed about the tobacco competition from Ridder, but sees no better option but to produce his plant to get cash. Both Minuit and Kling lose 1 thaler to the Dutch. Ridder calmly completes his log cabin.

Round 3

Ship bag: 1 colonist, 1 gold, 0 grain, 2 iron, 1 timber, 0 tobacco, 2 fur

Markets (buy/sell)

  • Colonists: 6 (3)
  • Gold: 2 (3/4)
  • Grain: 8 (2/2)
  • Iron: 6 (4/4)
  • Timber: 4 (4/3)
  • Plant: 8 (3/2)
  • Tobacco: 4 (11/10)
  • Fur: 6 (3/3)

Ridder (4 thaler, 1 colonist, 1 district, interest -9)

  1. Letter: Tobacco to letter, Gold to bag, Fur from bag
  2. Ship: Swedish ship 1 step, open Farm, Dutch ship 1 step, close none
  3. Colonist: Assemble 1 colonist, get 1 thaler

Printz (0 thaler, 2 colonists, 2 districts, interest -16)

  1. Letter: Grain to letter, Fur to bag, Timber from bag
  2. Ship: Swedish ship 1 step, open Forestry, Dutch ship 1 step, close none
  3. Colonist: Produce cabin in Trade Post

Minuit (6 thaler, 1 colonist, 1 district, interest -9)

  1. Letter: Timber to letter, Colonist to bag, Fur from bag
  2. Ship: Swedish ship 1 step, open Forge, Dutch ship 1 step, close none
  3. Colonist: Pay 1+2 thaler to invest 1 seal and 1 grain in Forestry (2 timber)

Kling (7 thaler, 1 colonist, 1 district, interest -9)

  1. Letter: Tobacco to letter, Colonist to bag, Iron from bag
  2. Ship: Swedish ship 2 steps, open Spin, Dutch ship 1 step, close none
  3. Colonist: Borrow 3 thaler (interest 7), pay 1+3+3+3 thaler to invest 1 seal, 1 colonist, 1 grain and 1 plant in Spin (2 tobacco)
(Tr) (Sp) Pl
2
(Fg) (Fy) Tr
4
(Fa) Sp
2
(Pl) Fg Sp Tr
Fort
Swede+1
1 2 3
Dutch
4 5 6 7 8
Swede
9 10 11 12 Fort
Dutch
Fa
1
(Fy) (Fg) (Pl) Sp
(3)
(Fa) Tr
4
(Fy) Fg (Pl) Fy
1
Fa

Ridder assembles his colonist to get 1 thaler with the intention of saving money to start his tobacco production. Printz produces a log cabin in one of his trade posts while Minuit, who has enough cash to employ his second colonist, invests in a Forestry. Kling decides to deny Ridder the tobacco opportunity by taking a loan to afford an investment in a spin.

Round 4

Ship bag: 3 colonists, 2 gold, 0 grain, 1 iron, 0 timber, 0 tobacco, 1 fur

Markets (buy/sell)

  • Colonists: 4 (3)
  • Gold: 1 (3/3)
  • Grain: 6 (4/3)
  • Iron: 7 (4/3)
  • Timber: 3 (4/4)
  • Plant: 7 (3/3)
  • Tobacco: 4 (11/10)
  • Fur: 4 (4/4)

Kling (1 thaler, 2 colonists, 2 districts, interest -16)

  1. Letter: Grain to letter, Tobacco to bag, Colonist from bag
  2. Ship: Swedish ship 2 steps, open Farm, Dutch ship 2 steps, close none
  3. Colonist: Produce 1 tobacco in Spin, sell for 10 thaler

Ridder (5 thaler, 1 colonist, 1 district, interest -9)

  1. Letter: Colonist to letter, Tobacco to bag, Colonist from bag
  2. Ship: Swedish ship 2 steps, open Plantation, Dutch ship 1 step, close none
  3. Colonist: Pay 3 thaler to invest in Spin (1 tobacco)

Printz (0 thaler, 2 colonists, 2 districts, interest -16)

  1. Letter: Fur to letter, Grain to bag, Tobacco from bag
  2. Ship: Swedish ship 1 step, open Forge, Dutch ship 2 steps, close none
  3. Colonist: Produce fur in Trade Post, sell for 4+3 thaler

Minuit (0 thaler, 1 colonist, 1 district, interest -9)

  1. Letter: Gold to letter, Timber to bag, Tobacco from bag
  2. Ship: Swedish ship 2 steps, open Trade Post, Dutch ship 2 steps, close Forge
  3. Colonist: Produce timber in Forestry, sell for 4+3 thaler (-1 plundered)
Tr (Sp) Pl
2
(Fg) (Fy) Tr
4
(Fa) Sp
2
(Pl) (Fg) Sp Tr
Fort
Swede+1
1
Swede
2 3 4 5 6 7 8 9 10
Dutch
11 12 Fort
Dutch+1
Fa
1
(Fy) Fg Pl Sp
(3)
Fa Tr
4
(Fy) (Fg) (Pl) Fy
1
Fa

Kling produces his tobacco and lowers the tobacco price but Ridder proceeds with his plan anyway and invests in his spin (without paying for grain, since it now has a log cabin). Printz and Minuit produce fur and timber respectively but Minuit also loses 1 thaler to the Dutch since his forestry is within Dutch influence.

Round 5

Ship bag: 1 colonist, 2 gold, 1 grain, 1 iron, 1 timber, 0 tobacco, 1 fur

Markets (buy/sell)

  • Colonists: 6 (3)
  • Gold: 1 (3/3)
  • Grain: 6 (4/3)
  • Iron: 7 (4/3)
  • Timber: 5 (3/3)
  • Plant: 6 (4/3)
  • Tobacco: 3 (11/11)
  • Fur: 6 (3/3)

Minuit (10 thaler, 2 colonists, 2 districs, interest -9)

  1. Letter: Timber to letter, Gold to bag, Gold (subtracted from market) from bag
  2. Ship: Swedish ship 1 step, open Spin, Dutch ship 2 steps, close Trade Post
  3. Colonist: Pay 2+2+3 thaler to invest 1 seal, 1 colonist and 1 grain in Forge (2 iron)

Kling (11 thaler, 2 colonists, 2 districts, interest -16)

  1. Letter: Tobacco to letter, Grain to bag, Grain from bag
  2. Ship: Swedish ship 1 step, open none, Dutch ship 2 steps, close Forge
  3. Colonist: Assemble 2 colonists, get 2 thaler

Ridder (2 thaler, 1 colonist, 1 district, interest -9)

  1. Letter: Tobacco to letter, Colonist to bag, Fur from bag
  2. Ship: Swedish ship 2 steps, open Forestry, Dutch ship 2 steps, close none
  3. Colonist: Produce 1 tobacco, sell for 11 thaler, deposit 3 thaler (interest 5)

Printz (7 thaler, 2 colonists, 2 districts, interest -16)

  1. Letter: Grain to letter, Fur to bag, Gold (subtracted from market) from bag
  2. Ship: Swedish ship 2 steps, open Farm, Dutch ship 2 steps, close Farm
  3. Colonist: Pay 1+3+3 thaler to invest 1 seal, 1 colonist and 1 timber in trade post
Tr
4
Sp Pl
(2)
Fg
1
(Fy) Tr
4
Fa Sp
(2)
(Pl) (Fg) (Sp) (Tr)
Fort
Swede+1
1 2 3 4 5 6
Dutch
7
Swede
8 9 10 11 12 Fort
Dutch+2
Fa
1
(Fy) Fg Pl
Sp
3
(Fa) Tr
4
(Fy) (Fg) (Pl) Fy
1
(Fa)

Minuit continues his diversification strategy by adding a forge to his previous farm and forestry. Kling assembles his colonists to prepare for a new round of tobacco production while Ridder's low cost strategy enables him to use some of his money from the tobacco to deposit thaler. Printz finds a third open trade post, although within Dutch influence to invest in, and decides to go for a third colonist to improve the productivity of all his trade posts.

Round 6

Ship bag: 2 colonists, 1 gold, 1 grain, 1 iron, 1 timber, 0 tobacco, 1 fur

Markets (buy/sell)

  • Colonists: 6 (3)
  • Gold: 1 (3/3)
  • Grain: 6 (4/3)
  • Iron: 7 (4/3)
  • Timber: 5 (3/3)
  • Plant: 6 (4/3)
  • Tobacco: 3 (11/11)
  • Fur: 6 (3/3)

Printz (0 thaler, 3 colonists, 3 districts, interest -16)

  1. Letter: Fur to letter, Grain to bag, Grain from bag
  2. Ship: Swedish ship 2 steps, open Forge, Dutch ship 1 step, close Forestry
  3. Colonist: Produce log cabin in Trade Post

Minuit (2 thaler, 3 colonists, 3 districts, interest -9)

  1. Letter: Colonist to letter, Timber to bag, Fur from bag
  2. Ship: Swedish ship 1 step, open Forge, Dutch ship 2 steps, close Forge
  3. Colonist: Produce iron in Forge, sell for 3+3 thaler (-1 plundered)

Kling (13 thaler, 2 colonists, 2 districts, interest -16)

  1. Letter: Iron to letter, Tobacco to bag, Iron from bag
  2. Ship: Swedish ship 2 steps, open Trade post, Dutch ship 1 step, close Spin
  3. Colonist: Pay 2+3+4+4 thaler to invest 1 seal, 1 grain and 2 plant in Spin (2 tobacco)

Ridder (10 thaler, 1 colonist, 1 district, interest -5)

  1. Letter: Grain to letter, Tobacco to bag, Colonist from bag
  2. Ship: Swedish ship 1 step, open Farm, Dutch ship 1 step, close none
  3. Colonist: Assemble 1 colonist, get 1 thaler, deposit 3 thaler (interest 5)
Tr
4
(Sp) Pl
(2)
Fg
1
(Fy) Tr
4
Fa Sp
2
Pl Fg Sp
2
Tr
Fort
Swede+1
1
Dutch
2 3 4 5 6 7 8 9 10 11 12
Swede
Fort
Dutch+2
Fa
1
(Fy) (Fg) Pl Sp
(3)
(Fa) Tr
4
(Fy) Fg (Pl) Fy
1
Fa

Printz produces a log cabin but doesn't have to worry about any more Dutch plundering since he's down at 0 thaler. Minuit produces iron but has to pay 1 thaler to the plundering Dutch. Kling can afford to invest 2 plant in a new plantation and can look forward to good tobacco production next round. Ridder decides to assemble his colonist to get 1 thaler and then deposits another 3 thaler.

Round 7

Ship bag: 1 colonist, 1 gold, 1 grain, 0 iron, 2 timber, 2 tobacco, 0 fur

Markets (buy/sell)

  • Colonists: 5 (3)
  • Gold: 1 (3/3)
  • Grain: 6 (4/3)
  • Iron: 10 (2/2)
  • Timber: 4 (4/3)
  • Plant: 4 (5/4)
  • Tobacco: 4 (11/10)
  • Fur: 4 (4/4)

Ridder (8 thaler, 1 colonist, 1 district, interest +1)

  1. Letter: Gold to letter, Grain to bag, Tobacco from bag
  2. Ship: Swedish ship 2 steps, open Plantation, Dutch ship 2 steps, close none
  3. Colonist: Pay 1+2+4 thaler to invest 1 seal, 1 grain and 1 iron in Farm (4 grain)

Printz (0 thaler, 3 colonists, 3 districts, interest -16)

  1. Letter: Grain to letter, Fur to bag, Tobacco from bag
  2. Ship: Swedish ship 2 steps, open Forestry, Dutch ship 1 step, close Plantation
  3. Colonist: Assemble 3 colonists, get 3 thaler

Minuit (7 thaler, 3 colonists, 3 districts, interest -9)

  1. Letter: Gold to letter, Colonist to bag, Grain from bag
  2. Ship: Swedish ship 2 steps, open Farm, Dutch ship 1 step, close none
  3. Colonist: Assemble 3 colonists, get 3 thaler

Kling (0 thaler, 2 colonists, 3 districts, interest -16)

  1. Letter: Tobacco to letter, Iron to bag, Fur from bag
  2. Ship: Swedish ship 1 step, open Forestry, Dutch ship 1 step, close Farm
  3. Colonist: Produce tobacco in Spin, sell for 12+11 thaler
Tr
(4)
(Sp) Pl
(2)
Fg
(1)
Fy Tr
(4)
Fa
3
Sp
2
Pl Fg Sp
2
Tr
Fort
Swede+2
1 2 3 4 5
Swede
6
Dutch
7 8 9 10 11 12 Fort
Dutch+2
Fa
(1)
(Fy) (Fg) (Pl) Sp
(3)
(Fa) Tr
(4)
Fy Fg Pl Fy
(1)
Fa

Ridder enters the grain market by investing in a farm and adding iron for increased production. Printz and Minuit assemble their colonists to raise cash while Kling produces his tobacco.

Round 8

Ship bag: 2 colonists, 1 gold, 1 grain, 1 iron, 2 timber, 0 tobacco, 0 fur

Markets (buy/sell)

  • Colonists: 6 (3)
  • Gold: 1 (3/3)
  • Grain: 6 (4/3)
  • Iron: 9 (3/2)
  • Timber: 4 (3/3)
  • Plant: 4 (5/4)
  • Tobacco: 4 (11/10)
  • Fur: 3 (5/4)

Kling (23 thaler, 2 colonists, 3 districts, interest -16)

  1. Letter: Grain to letter, Tobacco to bag, Iron from bag
  2. Ship: Swedish ship 2 steps, open Forge, Dutch ship 1 step, close Forestry
  3. Colonist: Pay 3+4+2 thaler to invest 1 colonist, 1 grain and 1 iron in Plantation (4 plant)

Ridder (1 thaler, 1 colonist, 2 districts, interest +1)

  1. Letter: Tobacco to letter, Gold to bag, Timber from bag
  2. Ship: Swedish ship 1 step, open Forestry, Dutch ship 2 steps, close Plantation
  3. Colonist: Produce grain in Farm, sell for 4+3+2+2 thaler

Printz (3 thaler, 3 colonists, 3 districts, interest -16)

  1. Letter: Fur to letter, Grain to bag, Grain from bag
  2. Ship: Swedish ship 1 step, open none, Dutch ship 2 steps, close Farm
  3. Colonist: Pay 0 thaler to invest in Trade Post

Minuit (10 thaler, 3 colonists, 3 districts, interest -9)

  1. Letter: Timber to letter, Gold to bag, Gold from bag (subtracted from market)
  2. Ship: Swedish ship 1 step, open Spin, Dutch ship 1 step, close Trade Post
  3. Colonist: Pay 1 thaler to invest 1 grain in Farm
Tr
(4)
Sp Pl
2
Fg
(1)
Fy Tr
4
Fa
3
Sp
2
Pl Fg Sp
2
(Tr)
Fort
Swede+2
1 2
Swede
3 4 5 6 7 8 9 10 11 12
Dutch
Fort
Dutch+2
Fa
1
Fy Fg (Pl) Sp
(3)
(Fa) Tr
(4)
(Fy) Fg (Pl) Fy
(1)
(Fa)

Kling takes advantage of the high plant price to invest in his plantation and add iron for increased production. Ridder produces his grain and Printz invests in one of his trade posts. Minuit is disappointed with the low grain prices but invests in his farm anyway to maintain the seal.

Round 9

Ship bag: 2 colonists, 2 gold, 1 grain, 0 iron, 1 timber, 1 tobacco, 0 fur

Markets (buy/sell)

  • Colonists: 5 (3)
  • Gold: 0 (3/3)
  • Grain: 9 (2/1)
  • Iron: 9 (3/2)
  • Timber: 3 (4/4)
  • Plant: 4 (5/4)
  • Tobacco: 4 (11/10)
  • Fur: 3 (5/4)

Minuit (9 thaler, 3 colonists, 3 districts, interest -9)

  1. Letter: Colonist to letter, Timber to bag, Colonist from bag
  2. Ship: Swedish ship 1 step, open none, Dutch ship 2 steps, close Forge
  3. Colonist: Pay 2 thaler to invest 1 grain in Mine

Kling (14 thaler, 3 colonists, 3 districts, interest -16)

  1. Letter: Tobacco to letter, Grain to bag, Grain from bag
  2. Ship: Swedish ship 1 step, open Plantation, Dutch ship 1 step, close Plantation
  3. Colonist: Produce plant in Plantation, sell for 4+4+3+3 thaler, deposit 3 thaler (interest 5)

Ridder (12 thaler, 1 colonist, 2 districts, interest +1)

  1. Letter: Colonist to letter, Tobacco to bag, Tobacco from bag
  2. Ship: Swedish ship 2 steps, open Farm, Dutch ship 2 steps, close none
  3. Colonist: Pay 3+3+3 thaler to invest 1 colonist and 2 plant in Spin (2 tobacco), deposit 3 thaler (interest 5)

Printz (3 thaler, 3 colonists, 3 districts, interest -16)

  1. Letter: Grain to letter, Fur to bag, Grain from bag
  2. Ship: Swedish ship 2 steps, open Forestry, Dutch ship 2 steps, close Forestry
  3. Colonist: Pay 1 thaler to invest 1 grain in Trade Post
Tr
(4)
Sp Pl
2
Fg
1
(Fy) Tr
4
Fa
3
Sp
2
(Pl) (Fg) Sp
2
(Tr)
Fort
Swede+2
1 2 3 4 5
Dutch
6 7 8
Swede
9 10 11 12 Fort
Dutch+3
Fa
1
Fy Fg Pl Sp
3
Fa Tr
4
Fy Fg (Pl) Fy
(1)
(Fa)

Minuit invests in the second of his three districts, the Mine, and feeds the colonist with a grain. Kling produces his 4 plant, bringing down the plant price considerably. Ridder takes advantage of this by hiring his second colonist and investing in his spin, costing him only the price for the plant thanks to the log cabin. Both Kling and Ridder take the opportunity to deposit thaler as well. Finally, Printz invests in the second of his three trade posts and chooses a log cabin this time to save future costs and not bring down the fur price too much.

To be continued.

P&P (PDF, A4)

P&P (PDF, US Letter)



Annotated games

Complete test games are presented under Annotated Games.

  • 3rd edition v3.07, 4 players
  • 3rd edition v3.03, 4 players
  • 2nd edition v2.11, 4 players
  • 2nd edition v2.08, 4 players
  • 1st edition, 4 players

If you like those game mechanisms, I can also recommend: