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Annotated Games: 4 players

This game was played during early game testing of Nova Suecia - The Last Letter Home.

To test different strategies, the governors played as follow:

  1. Minuit: Focus on trade posts for early gold and tax payments to promote interests
  2. Kling: Focus on forges and/or plantations for internal trade monopoly
  3. Ridder: Focus on farms for steady income and speculation in higher food prices
  4. Printz: Focus on workshops for external trade and high prices through limited supply

The following abbreviations have been used for the district types (parentheses indicate that they are closed):

  • Tr = Trade post
  • Fa = Farm
  • Fy = Forestry
  • Fg = Forge
  • Pl = Plantation
  • Sp = Tobacco spin

Round 1

Ship bag: 4 gold, 2 colonists, 2 grain, 2 iron, 2 timber, 2 tobacco, 2 fur

(Tr) (Sp) (Pl) (Fg) (Fy) (Tr) (Fa) (Sp) (Pl) (Fg) (Sp) (Tr)
Fort
Swede
1 2 3 4 5 6 7 8 9 10 11 12 Fort
Dutch
(Fa) (Fy) (Fg) (Pl) (Sp) (Fa) (Tr) (Fy) (Fg) (Pl) (Fy) (Fa)

Player 1: 1 colonist, 10 thaler, no districts

Player 1 goes for a farm strategy and uses the letter to increase grain prices (more colonists) and log cabin costs (less timber).

  • Ship: 1 grain, 1 iron, 2 colonists
  • Sell: N/A
  • Settle: Swedish ship 1+1 (open Farm, Spin), Dutch ship 1 (close none), Settle Farm
  • Buy: 1 grain+1 iron (2+3) to place 1 colonist on a farm to produce 4 grain
  • Letter: 2 colonists, 1 iron, 1 timber

Player 2: 1 colonist, 10 thaler, no districts

Player 2 goes for a tobacco strategy, hoping that either she or another player will settle a tobacco spin and buy her plant. She uses the letter to decrease production costs (more grain and iron ).

  • Ship: 1 grain, 1 iron, 2 gold
  • Sell: N/A
  • Settle: Swedish ship 1+2 (open Plantation, Spin), Dutch ship 2 (close none), Settle Plantation
  • Buy: 1 grain+1 iron (2+3) to place 1 colonist on a plantation to produce 4 plant
  • Letter: 2 grain, 1 iron, 1 colonist

Player 3: 1 colonist, 10 thaler, no districts

Player 3 joins player 2's strategy by settling a spin and using the spin to increase the tobacco demand.

  • Ship: 2 tobacco, 2 timber
  • Sell: N/A
  • Settle: Swedish ship 1+1 (open Trade Post, Farm), Dutch ship 1 (close none), Settle Spin
  • Buy: 1 grain+2 plants (3+4+4) to place 1 colonist on a spin to produce 2 tobacco, take loan (+3-4)
  • Letter: 1 grain, 3 tobacco

Markets

  • Colonists: 7 (of which 4 are allocated)
  • Gold: 7
  • Grain: 5
  • Iron: 6
  • Timber: 4
  • Fur: 6
  • Plant: 4
  • Tobacco: 4

Round 2

Ship bag: 2 gold, 3 colonists, 3 grain, 2 iron, 1 timber, 3 tobacco, 2 fur

(Tr) Sp (Fg) (Fy) Tr Fa (Sp) (Pl) (Fg) (Sp) (Tr)
Fort 1 2 3 4 5 6 7
Swede
8 9
Dutch
10 11 12 Fort
(Fy) (Fg) (Pl) (Fa) (Tr) (Fy) (Fg) (Pl) (Fy) (Fa)

Player 4: 2 colonists, 10 thaler, no districts

Player 4 goes for a low cost strategy by settling a trade post and building a log cabin.

  • Ship: 2 fur, 1 colonist, 1 gold
  • Sell: N/A
  • Settle: Swedish ship 1+1 (open Forestry, Plantation), Dutch ship 2 (close Farm), Settle Trade Post
  • Buy: 1 grain+1 timber (4+4) to place 2 colonists on a trade post to produce fur and 1 log cabin
  • Letter: 3 fur, 1 colonist

Player 1: 2 colonists, 5 thaler, 1 Farm

Player 1 chooses a forestry as her second district, partly to capitalize on the high timber prices and partly to "hedge" the risk that the other players buy timber and build log cabins to avoid buying her grain.

  • Ship: 2 fur, 1 colonist, 1 gold
  • Sell: 4 grain (3+2+2+2)
  • Settle: Swedish ship 1+1 (open Forge, Spin), Dutch ship 2 (close none), Settle Forestry
  • Buy: 2 grain+2 iron (2+2+3+4) to place 1 colonist on a farm and 1 colonist on a forestry to produce 4 grain and 4 timber
  • Letter: 1 colonist, 3 timber

Player 2: 2 colonists, 5 thaler, 1 Plantation

Player 1 chooses a forestry as her second district, partly to capitalize on the high timber prices and partly to "hedge" the risk that the other players buy timber and build log cabins to avoid buying her grain.

  • Ship: 2 tobacco, 1 iron, 1 timber
  • Sell: 4 plant (4+4+3+3)
  • Settle: Swedish ship 1+1 (open Trade Post, Trade Post), Dutch ship 1 (close none), Settle Trade Post
  • Buy: 1 grain+1 timber (2+5) to place 1 colonist on a plantation and 1 colonist on a trade post to produce 1 log cabin and fur
  • Letter: 1 grain, 1 fur, 2 colonists

Markets

  • Colonists: 4 (of which 4 are allocated)
  • Gold: 7
  • Grain: 6
  • Iron: 6
  • Timber: 1
  • Fur: 4
  • Plant: 8
  • Tobacco: 2

Round 3

Ship bag: 0 gold, 3 colonists, 3 grain, 0 iron, 3 timber, 1 tobacco, 6 fur

Tr Sp (Fg) (Fy) (Fa) (Sp) Pl Fg Sp
Fort 1
Swede
2 3 4
Dutch
5 6 7 8 9 10 11 12 Fort
(Fy) (Fg) (Pl) (Fa) (Tr) (Fg) (Pl) (Fy) (Fa)

Player 3: 3 colonists, 2 thaler (-4 thaler), 1 Spin

Player 3 takes heavy loans to be able to produce 4 tobacco next turn. She also decides to settle a trade post to get the low investment revenue necessary to keep her tobacco spin running. She will earn a lot next turn but will it be enough to justify the high loans?

  • Ship: 1 colonist, 1 grain, 2 fur
  • Sell: 2 tobacco (10+9)
  • Settle: Swedish ship 3+2 (open Plantation, Farm), Dutch ship 2 (close Spin), Settle Trade Post
  • Buy:
    • Spin: 1 grain+1 iron+4 plant (-2-4-3-3-4-4) to produce 4 tobacco
    • Trade Post: 2 grain (-3-4) to produce fur and plant
    • Loan (+3-4, +2-3, +2-3)
  • Letter: 1 grain, 3 tobacco

Player 4: 3 colonists, 2 thaler, 1 Trade Post (Log Cabin)

Player 4 manages to sell fur when the price is high and continues her trade post/low cost strategy by settling a second trade post and building a second log cabin. However, since both player 2 and player 3 before her produce fur, she goes for the more scarce resources of timber and grain.

  • Ship: 1 grain, 1 timber, 1 fur, 1 colonist
  • Sell: 3 fur (5+5+4)
  • Settle: Swedish ship 1+1 (open Trade Post, Spin), Dutch ship 1 (close none), Settle Trade Post
  • Buy:
    • Trade post (log cabin): 1 grain (-4) to produce timber and grain
    • Trade post: 1 timber (-5) to produce log cabin
  • Letter: 1 colonist, 1 grain, 1 timber, 1 fur

Player 1: 3 colonists, 1 Farm, 1 Forestry

Player 1 remained alone on the grain and timber markets and now enters another empty market: iron. She continues to go for a productive strategy with a lot of iron.

  • Ship: 1 tobacco, 1 fur, 2 colonists
  • Sell: 4 grain, 4 timber (4+3+2+2+5+5+5+4)
  • Settle: Swedish ship 2+3 (open Forge, none), Dutch ship 1 (close Farm), Settle Forge
  • Buy:
    • Farm: 1 grain+1 iron (-2-4) to produce 4 grain
    • Forestry: 1 grain+1 iron (-2-5) to produce 4 timber
    • Forge: 1 grain+1 iron (-3-5) to produce 4 iron
  • Letter: 3 colonists, 1 timber

Markets

  • Colonists: 4 (of which 4 are allocated)
  • Gold: 4
  • Grain: 5
  • Iron: 2
  • Timber: 4
  • Fur: 3
  • Plant: 4
  • Tobacco: 3

Round 4

Ship bag: 0 gold, 5 colonists, 3 grain, 0 iron, 4 timber, 3 tobacco, 1 fur

(Sp) (Fg) (Fy) (Fa) (Sp) Pl Sp
Fort 1
Swede
2 3 4 5 6 7 8 9 10 11 12
Dutch
Fort
(Fy) (Fg) Pl Fa (Fg) Pl (Fy) (Fa)

Player 2: 4 colonists, 12 thaler, 1 Plantation (Log Cabin), 1 Trade Post

Player 2 enters the tobacco market, where she hopes to produce both plant and tobacco. Cautious about the production costs, she builds a 2nd log cabin and lets her trade post produce iron.

  • Ship: 3 colonists, 1 timber
  • Sell: 4 fur (4+4+4+3)
  • Settle: Swedish ship 3+3 (open Forge, Farm), Dutch ship 3 (close Plantation), Settle Spin
  • Buy:
    • Plantation (log cabin): Nothing to produce 2 plant
    • Trade post: 1 grain (-4) to produce iron
    • Spin: 1 timber+1 grain+2 plant (-5-5-5-5) to produce 1 log cabin+2 tobacco
  • Letter: 1 grain, 1 fur, 2 colonists

Player 3: 4 colonists, 1 thaler (-14 thaler), 1 Spin, 1 Trade Post

Player 3 earns a lot of money for her tobacco and now has the means to invest in even higher production. However, she's getting concerned about the high costs so she lets her trade post produce grain and add 1 iron to the 3 tobacco in her letter.

  • Ship: 1 grain, 1 fur, 1 timber, 1 tobacco
  • Sell: 4 tobacco (10+9+9+9), 4 fur (3+3+2+2), 2 plant (5+5)
  • Settle: Swedish ship 3+2 (open Plantation, Forestry), Dutch ship 1 (close none), Settle Plantation
  • Buy:
    • Spin: 2 grain, 4 plant (-5-6-5-5-6-6) to produce 4 tobacco
    • Trade post: 1 grain (-7) to produce grain
    • Plantation: 1 grain, 1 iron (-8-6) to produce 4 plant
  • Letter: 3 tobacco, 1 iron

Player 4: 4 colonists, 7 thaler, 2 Trade Posts (2 log cabins)

Player 4 is worried that her trade post strategy yields too little and moves the ships to end the game early before the tobacco players get their engines running. Seeing that the other trade post players have left the fur markets, she decides to enter the grain market.

  • Ship: 1 colonist, 1 grain, 1 timber, 1 tobacco
  • Sell: 2 grain (7+6), 2 timber (5+5)
  • Settle: Swedish ship 2+3 (open none), Dutch ship 1 (close Farm), Settle Farm
  • Buy:
    • Trade post: 1 grain (-7) to produce timber, iron
    • Trade post: 0 grain to produce fur
    • Farm: 1 grain, 1 iron (-6-6) to produce 4 grain
  • Letter: 2 fur, 2 colonists

Markets

  • Colonists: 4 (of which 4 are allocated)
  • Gold: 4
  • Grain: 1
  • Iron: 0
  • Timber: 2
  • Fur: 10
  • Plant: 0
  • Tobacco: 5

Round 5

Ship bag: 1 gold, 5 colonists, 2 grain, 1 iron, 1 timber, 1 tobacco, 5 fur

(Sp) Fg (Fy) (Fa) (Sp) Pl
Fort 1 2 3 4 5 6 7
Swede
8 9 10 11 12
Dutch
Fort
(Fy) (Fg) Pl (Fg) Fy (Fa)

Player 1: 5 colonists, 12 thaler, 1 Farm, 1 Forestry, 1 Forge

All player 1's markets have high prices and although she has high costs as well, her position is strong. Given that the other players start getting money, she expects the iron prices to remain high and settles a 2nd forge.

  • Ship: 1 colonist, 1 iron, 1 grain, 1 timber
  • Sell: 4 grain (6+5+4+3), 4 timber (5+5+4+4), 4 iron (6+5+5+4)
  • Settle: Swedish ship 1+3 (open Forestry, Spin), Dutch ship 1 (close Forestry), Settle Forge
  • Buy:
    • Farm: 2 grain, 2 iron (-3-4-4-5) to produce 8 grain
    • Forestry: 1 grain, 1 iron (-5-5) to produce 4 timber
    • Forge: 1 grain, 1 iron (-6-6) to produce 4 iron
    • Forge: 1 grain, 1 iron (-7-6) to produce 4 iron
  • Letter: 2 colonists, 2 timber

Player 2: 5 colonists, 3 thaler, 1 Plantation (Log Cabin), 1 Trade Post, 1 Spin (Log Cabin)

Player 2 sees that the tobacco price is only average so sets herself up for producing plant this turn, hoping that the tobacco price will recover to next turn.

  • Ship: 2 fur, 1 grain, 1 gold
  • Sell: 2 iron (6+6), 2 plant (6+6), 2 tobacco (9+8)
  • Settle: Swedish ship 1+3 (open Forge, Farm), Dutch ship 1 (close Plantation), Settle Plantation
  • Buy:
    • Plantation (log cabin): Nothing to produce 2 plant
    • Trade post: 2 grain (-7-8) to produce fur, grain
    • Spin (log cabin): 2 plant (6-6) to produce 2 tobacco
    • Plantation: 1 grain, 1 iron (-8-6) to produce 4 plant
  • Letter: 1 iron, 3 tobacco

Player 3: 5 colonists, 4 thaler (-14 thaler), 1 Spin, 1 Trade Post, 1 Plantation

Player 3 continues to raise cash but the tobacco price is getting low. She decides to refrain from iron to keep the prices high.

  • Ship: 1 fur, 1 tobacco, 2 colonists
  • Sell: 4 tobacco (8+7+6+5), 2 grain (8+7), 4 plant (6+6+5+5)
  • Settle: Swedish ship 3+3 (open Forestry, Forestry), Dutch ship 3 (close none), Settle Farm
  • Buy:
    • Spin: 1 grain (-7), 2 plant (-5-5) to produce 2 tobacco
    • Trade post: 1 grain (-8) to produce grain
    • Plantation: 2 grain (-8-8) to produce 4 plant
    • Farm: 1 grain (-8) to produce 2 grain
  • Letter: 3 tobacco, 1 iron

Markets

  • Colonists: 3 (of which 0 are allocated)
  • Gold: 5
  • Grain: 0
  • Iron: 1
  • Timber: 5
  • Fur: 7
  • Plant: 2
  • Tobacco: 10

Round 6

Ship bag: 0 gold, 4 colonists, 0 grain, 2 iron, 2 timber, 6 tobacco, 2 fur

(Sp) Fy (Fa) Sp
Fort 1
Dutch
2 3 4 5
Swede
6 7 8 9 10 11 12 Fort
Fy (Fg) (Pl) Fg Fy

Player 4: 5 colonists, 11 thaler, 2 Trade Posts (2 Log Cabins), 1 Farm

Player 4's entry into the grain market earned her lot and she moves the ships reduce the number of open district to end the game early.

  • Ship: 2 colonists, 1 iron, 1 timber
  • Sell: 4 grain (8+7+6+5), 4 fur (3+2+2+1), 2 iron (5+5), 2 timber (4+4)
  • Settle: Swedish ship 1+3 (open none), Dutch ship 2 (close Forestry), Settle Forge
  • Buy:
    • Trade post: 0 grain to produce fur
    • Trade post: 0 grain to produce plant
    • Farm: 2 grain, 1 iron (-5-6-5) to produce 6 grain
    • Forge: 1 grain, 1 iron (-7-5) to produce 4 iron
  • Letter: 2 colonists, 2 fur

Player 1: 5 colonists, 17 thaler, 1 Farm, 1 Forestry, 2 Forges

Player 1 also earns a lot this round too but is no longer alone on her market and moves the ships to end the game early. She also decides not to populate the settled forestry but rather return it to the river, since she already has a forestry and the timber prices are low.

  • Ship: 1 colonist, 3 tobacco
  • Sell: 8 grain (7+6+5+4+3+2+2+2), 4 timber (3+3+2+2), 8 iron (5+5+4+4+3+3+2+2)
  • Settle: Swedish ship 1+1 (open none), Dutch ship 1 (close Forestry), Settle Forestry, Abandon Forestry
  • Buy:
    • Farm: 2 grain, 1 iron (-2-2-2) to produce 6 grain
    • Forestry: 1 grain (-2) to produce 2 timber
    • Forge: 1 grain, 1 iron (-3-2) to produce 4 iron
    • Forge: 1 grain (-4) to produce 2 iron
  • Letter: 3 colonists, 1 timber

Player 2: 5 colonists, 3 thaler, 1 Plantation (Log Cabin), 1 Trade Post, 1 Spin (log cabin)

Player 2 realizes that she doesn't earn as much as player 1 and 4 and decides to trigger the game end and take advantage of buying and selling one last time.

  • Ship: 2 tobacco, 1 colonist, 1 timber
  • Sell: 6 plant (5+5+4+4+3+3), 2 tobacco (9+8), 4 fur (1+1+1+1), 2 grain (4+3)
  • Settle: Swedish ship 2+1 (open none), Dutch ship 3 (close Forestry), Settle none
  • Buy:
    • Plantation (log cabin): Nothing to produce 2 plant
    • Trade post: 1 grain (-3) to produce timber
    • Spin (log cabin): 1 grain (-4), 4 plant (-3-3-4-4) to produce 4 tobacco
    • Plantation: 1 grain (-5) to produce 2 plant
  • Letter: N/A

Markets

  • Colonists: 7 (of which 4 are allocated)
  • Gold: 5
  • Grain: 6
  • Iron: 8
  • Timber: 9
  • Fur: 12
  • Plant: 8
  • Tobacco: 7

Final Round

Ship bag: N/A

(Sp) (Fy) (Fa) (Sp)
Fort 1
Swede
2 3 4 5
Dutch
6 7 8 9 10 11 12 Fort
(Fy) (Fg) (Pl) (Fy)

Player 3: 6 colonists, 18 thaler (-14 thaler), 1 Spin, 1 Trade Post, 1 Plantation, 1 Farm

  • Sell: 2 tobacco (7+7), 4 grain (2+2+2+2), 4 plant (2+2+2+2)

Player 4: 6 colonists, 35 thaler, 2 Trade Posts (2 log cabins), 1 Farm, 1 Forge

  • Sell: 8 grain (2+2+1+1+1+1+1+1), 4 timber (2+2+1+1), 8 iron (2+2+2+2+1+1+1+1)

Player 1: 6 colonists, 69 thaler, 1 Farm, 1 Forestry, 2 Forges

  • Sell: 6 grain (1+1+1+1+1+1), 6 iron (1+1+1+1+1+1), 2 timber (1+1)

Player 2: 6 colonists, 29 thaler, 1 Plantation (Log Cabin), 1 Trade Post, 1 Spin (Log Cabin)

  • Sell: 4 plant (1+1+1+1), 4 tobacco (6+6+5+5), 2 timber (1+1)

End Score

  1. Player 1: 83 thaler
  2. Player 4: 63 thaler
  3. Player 2: 57 thaler
  4. Player 3: 34 thaler

The end score shows that player 1's strategy to go for "early need" resources (grain, timber, iron) paid off well. Player 4's low cost strategy with trade posts and log cabins gave her a second place but perhaps she should have been satisfied with only one trade post. Player 2 wasn't far behind, thanks to having built a stable economy first with log cabins and trade posts before entering the tobacco market. Player 3's result from an early entry into the tobacco market clearly shows that you need capital first.

The game highlighted some important areas of improvements that were dealt with in later versions:

  1. There were too few resources in the ship bag to keep up fur and tobacco prices. (Version 2.09 linked the number of resources to the number of districts.)
  2. The tension of scarce money disappeared in the second half. (Version 2.10 introduced the ability to deposit money on the gold market, again with rates linked to demand and supply.)
  3. The end game led to too low prices. (Version 2.11 solved it by letting the ship bag replenish demanded resources and the districts replenish supplied resources.)

P&P (PDF, A4)

P&P (PDF, US Letter)



Annotated games

Complete test games are presented under Annotated Games.

  • 3rd edition v3.07, 4 players
  • 3rd edition v3.03, 4 players
  • 2nd edition v2.11, 4 players
  • 2nd edition v2.08, 4 players
  • 1st edition, 4 players

If you like those game mechanisms, I can also recommend: