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NEW! You can now get your custom printed copy of Find the Bug - Agile! A company logo, credits in the rules or perhaps additional material in the box - you decide.

Contact us at nicholas.hjelmberg@gmail.com to discuss ideas.


You have been appointed a scrum master in an agile IT project and your task is the name of the game: Find the Bug! Agile.

Find the Bug! - Project is the second game in the popular Find the Bug! game series following Find the Bug!. The game places the testing in an agile context where the testing drives the development.

The project is simulated by cubes (code), cards (user stories) and tiles (workspaces). By playing user stories to workspaces, you show the expected output to the other players but keep the required input secret. Using test-driven development, the players may now play code to to each others' workspaces, giving away code if incorrect but earning both code and victory points if correct.

Once a player is correct, the workspace turns into a working component with a given input and output. This may be used to integrate components into modules and earn even more victory points.

The winner is the one who earns the most balanced victory points, as measured by having the most victory points in the weakest color.

Find the Bug! - Agile is mainly designed for IT professionals who want to learn agile testing in a fun way. However, ordinary gamers may also enjoy this deductive challenge where you must use your limited resources efficiently and monitor the other player's actions carefully to Find the Bug!


My name is Nicholas Hjelmberg and I am a hobby gamer since childhood. Starting with classic games like chess and RISK, I moved on to explore "American" games like Diplomacy and Civilization and then "Euro games" like Settlers and Tigris & Euphrates. Combining my game experience with my history interest and IT and quality profession, I have entered the exciting world of board game design and production.

Nicholas Hjelmberg, Stockholm, Sweden

Order at The Game Crafter

Presentation (Video)



Summary (PDF)



Category:Deduction, Educational
Mechanic:Pattern Recognition, Set Collection, Programming
Players:3-6
Time:30 minutes
Age:12+
  
Components:
24 tiles, 24 cards, 6 markers, 132 cubes