The kingdom of Sweden is weak and surrounded by enemies. The king and the nobility are entangled in strives, a war is raging with Russia, Denmark is entitled to huge war reparations and Poland claims the Swedish throne. At this critical moment, the leading men in the kingdom are turning their eyes towards the overseas trade and the rich harbors beyond for their salvation. They are turning their eyes towards the Baltic Sea.
"This game of Swedish nobility is not the sort of thing that would normally turn my head but because it’s in ‘Flux Capacity Publishing Challenge’ I decided to give it the same attention as all of the other entries and I’m really glad that I did. You will see for yourself that all of the assets are really detailed and authentic looking. From the heraldic symbols to the historical mapping everything suggests attention to detail and a designer with a real passion for their subject. The rules suggest a game that is quite nuanced with elements of competition and cooperation. I see this as a game that would be the focus of a gaming night and one that would benefit from being played again and again by the same group of friends who like to learn and counter each other’s strategies. I think Mare Balticum will appeal to history buffs and strategy geeks everywhere and I for one would love to get to know it better."
(Fancy Squid Games)
"Overall, Mare Balticum offers a game play with limited resources and few choices at the time but where the impact is vast. The strategic considerations of cooperation vs competition, spending vs investment and peace vs war give innumerous strategic options and ensure a high degree of playability. Both traders and war mongers may find interesting paths across the Mare Balticum!"
(Boardgamegeek)
My name is Nicholas Hjelmberg and I am a hobby gamer since childhood. Starting with classic games
like chess and RISK, I moved on to explore "American" games like Diplomacy and Civilization and then
"Euro games" like Settlers and Tigris & Euphrates. Combining my game experience with my history
interest and IT and quality profession, I have entered the exciting world of board game design
and production.