Home Game Rules Theme Strategy FAQ













































The Swedish castle of Tre Kronor is on fire! The royal family must be evacuated and the precious possessions saved. The servants are ready at the wells with their water buckets, waiting for your command. There is no time to lose, the fire is already blazing through the roof and it is just a matter of time before the entire building is consumed by the flames. But why did the fire start in the first place? And can you trust all the servants to put Tre Kronor first? Perhaps you want to take the opportunity to lay your hands on some of the valuable possessions yourself?

Tre Kronor Infernum - Fire to Ashes© is the fifth game in the Nova Suecia series. It is a game about a fight between a castle and a fire. You are in charge of a group of servants and responsible for extinguishing the fire that has broken out in the royal castle of Tre Kronor. Your servants must set up a human chain together with the other players' servants and pass water buckets to each other. You must also save the possessions from the burning inferno but not at the cost of letting a hall burn down. How should you prioritize? Or should you let a hall burn down so that you can steal the possessions unnoticed? Beware, if the castle burns down, all players lose!

"Obviously, the actions conflict with each other and this is the essence of Tre Kronor Infernum: to choose actions that are likely to be supported by the other players' actions. Once a player has placed a save/steal marker in a room, the other players must deduce whether it is a save marker (in which case they have no interest in extinguishing the fire in that room) or whether it is a steal marker (in which case they want to extinguish the fire as soon as possible). With only one action at the time, each player must choose wisely." (Boardgamegeek)


My name is Nicholas Hjelmberg and I am a hobby gamer since childhood. Starting with classic games like chess and RISK, I moved on to explore "American" games like Diplomacy and Civilization and then "Euro games" like Settlers and Tigris & Euphrates. Combining my game experience with my history interest and IT and quality profession, I have entered the exciting world of board game design and production.

Nicholas Hjelmberg, Stockholm, Sweden

Order at The Game Crafter

Presentation (Video)



Summary (PDF)



Category:Deduction, Memory
Mechanic:Route Building, Tile Placement
Players:3-5
Time:45 minutes
Age:12+
  
Components:
9 cards, 39 pieces, 45 tokens, 60 markers