The year is 1988 and the whole of Sweden is connected by a rail network operated by
the state company Statens Järnvägar (SJ). Is the Swedish rail development completed then?
No, SJ is inefficient and lacks customer orientation
so the government decides that something has to be done. The resolution is spelt deregulation.
The track maintenance is divested from SJ to Banverket and private operators are allowed to
compete with SJ. In parallell, profitable lines get expanded while unprofitable lines get closed.
There is also talk about high-speed rail in the future. Only one thing is certain:
the Swedish rail market is a changing and a new competitive era has begun where only the
strongest companies will survive.
1988 is an attempt to create a new game genre. A 19XX game starts where an 18XX game ends:
a completed rail network dominated by one company. Some things are similar to 18XX while others are different.
Similarities
There is a stock round, where the players buy and sell shares in companies
There is an operating round, where companies buy trains (which will eventually rust) and operate them to generate revenue
The players interact indirectly with the game board through the companies they control
The objective is not to accumulate company wealth but personal wealth
Differences
Tracks and lines are owned by different companies
The game starts with most tracks already laid and the players compete for the lines running on them
Although most tracks are laid, the map will still change through expansions, closures and fluctuating city values
The game starts with state companies, which will eventually be outperformed by private companies
The private companies may also own shares and mergers (friendly or hostile) are part of the game
The game is currently undergoing development but you are welcome to return to this page
for updates or follow Nova Suecia Games at
@NovaSuecia.
My name is Nicholas Hjelmberg and I am a hobby gamer since childhood. Starting with classic games
like chess and RISK, I moved on to explore "American" games like Diplomacy and Civilization and then
"Euro games" like Settlers and Tigris & Euphrates. Combining my game experience with my history
interest and IT and quality profession, I have entered the exciting world of board game design
and production.
Nicholas Hjelmberg, Stockholm, Sweden
Order at The Game Crafter
To be published.
Presentation (Video)
To be completed.
Summary (PDF)
Category:
Economic, Trains, Transportation
Mechanic:
Auction, Network, Stock Holding, Tile Placement
Players:
3-5
Time:
2-3 hours
Age:
12+
Components:
3 game boards, 1 stock board, 16 charts, 36 large cards, 90 small cards, 30 tokens, 92 tiles, 2 discs