This game was played during the game testing of Christina Regina. The game was played
with voting and with the first tile in each quadrant counted for scoring.
The diagrams used shows the influence tiles with a color and a bold number and the
player movements with plain text code (B=blue, R=red, G=Green, O=Onyx or Black) and an
order number (1=first Queen move etc.)
Round 1-2
3
3
3
2
2
3
2
1
2
R2
G3
O4
2
3
1
B1
Q
B5
R6
3
2
G7
O8
1
1
2
2
3
3
In the first round, the Queen may not leave the 0 quadrant so all the players have a chance
to point out an initial direction for the Queen. Blue starts by moving the Queen
towards the cluster of tiles on the left part, among them 3 blue tiles. The red tiles are less
clustered so red manoeuvres the Queen to a less clustered part. Green has tiles of all 3 values
in the upper left corner and would like to move the Queen back to her previous tile. However, fearing
that this would give away her color and hoping that blue will return, she moves the Queen one more
step to the right. Black is in a position similar to red with scattered tiles so she moves the
Queen one further step to the right. Now it's blue's turn again.
With only opponent tiles nearby, blue decides to let Queen continue to move within the 0 quadrant.
It's instead red who moves the Queen out to the 1 quadrant. The die is cast and the Queen can no longer
return. Green now has a difficult choice. Moving up would still allow the Queen to reach the green
cluster in the upper left corner but there are several opponent tiles on the way. Moving down would
cut her off from the cluster but if she can reach the green value 3 tile, it may still be worth it.
Green decides to move down. Black has several tiles within reach and allows herself to play a
"neutral" move to the right, keeping her agenda secret and leaving to another player to approach the
first colored tile.
Round 3-4
3
3
3
R10: Persuasion to remove tile left of Q B, G, O: Vote NO. Rejected.
Blue moves the Queen down, closer to the only nearby blue tile.
Red wants to avoid this but a move to the right, closer to the only nearby red tile, may be too obvious.
Instead, she calls for persuasion against the tile to the left but the persuasion is rejected.
This allows green and black to move to the blue tile. This makes them blue suspects (earn 4 points) or
black suspects (earn 3 points).
Blue, red and green all move the Queen towards the left part of the board, where there are plenty of
tiles of their colors. Note that the first tile counts so the black tile moved upon is worthless for black.
To force the Queen back to the right part of the board, black calls for persuasion against the tile
above the Queen. Blue and green would like to keep the path open but red is happy to force the Queen
further to the left so the persuasion is approved.
Blue is in the lead with 4 points ahead of black 3, green 2 and red 1.
Round 5-6
3
3
3
R10: Persuasion to remove tile left of Q B, G, O: Vote NO. Rejected.
B17: Persuasion to remove tile left of Q R, G, O: Vote NO. Rejected.
2
2
3
2
1
2
R2
G3
O4
2
3
O20
1
B1
Q
B5
R6
3
G19
X
G7
O8
R18
G15
R14
B13
O12
G11
B9
2
2
3
3
Since blue only gets 1 point for a red tile in the second quadrant, she doesn't want the
Queen to pass between two red tiles and calls for persuasion against the tile to the left.
However, all other players have an interest in this path (red and black earn 4 and 3 points
respectively while green hope to get through to the green tile in quadrant 3) so the persuasion is
rejected. Red moves the Queen towards the red tile and although green only gets 2 points for it,
she decides to move the Queen onto it to make the other players believe she's red or black.
Black moves the Queen further upwards, closer to the black and green tiles in the 3rd quadrant
(worth 4 and 3 points respectively).
Black has now taken the lead with 3+3 points, ahead of blue with 4+1 points and red with 1+4 points.
Green with 2+2 points must get a high value tile or succeed with a murder.
Round 7-8
3
3
3
R10: Persuasion to remove tile left of Q B, G, O: Vote NO. Rejected.
B17: Persuasion to remove tile left of Q R, G, O: Vote NO. Rejected.
Final round:
Red passes assassination.
Green assassinates blue.
Black assassinates red.
Blue assassinates black.
2
2
3
2
1
2
R2
G3
O4
2
B21
O20
1
B1
Q
B5
R6
3
G19
X
G7
O8
R18
G15
R14
B13
O12
G11
B9
2
2
3
3
Blue takes the risk of moving the Queen to a blue tile. Since this is her first pro-blue move,
she hopes that the other players interpret this as a bluff. This also gives her the benefit of the
last action in the game. The current score is blue 4+1+4, red 1+4+3, black 3+3+2 and green 2+2+1
but the final murder round remains.
Red is unable to guess whether blue plays blue or black and passes, hoping that her 8 points will be enough.
Green must gamble and correctly guesses that blue plays blue. Black thinks red's moves have been pro-red and
pro-black and since she's black herself, she correctly guesses that red plays red. Blue guessed the same
and since black's assassination was successful, she correctly deduces that this is because black plays
black herself. This gives the following end score:
Faction
1st
2nd
3rd
Assassination
Total
Blue
4
1
4
-2+2
9
Black
1
4
3
+2-2
8
Green
2
2
1
+2
7
Red
3
3
2
-2
6
A tense game is determined by the very last action. Red failed both to conceal her color and
to guess the other players' colors. Green concealed her color the best but at the
price of getting a too low score. Black managed to get a high score but her assassination also revealed
her color. Blue took a risk by revealing her color but the high score in combination with a successful
murder earned her the victory.