This game was played during game testing of version 0.9 of Iconoclasm.
In this version, the imbalance tile was removed and the immediate victory condition lowered to 2 temples.
The moves up to turn 6
are identical with the version 0.8 test.
The hexes have a color for the element
(red=fire, blue=water, white=air, green=earth, black=spirit) and a
number for the strength (or X for imbalances). If a hex has a temple, the number is underlined
and preceded by the first letter of the element (F, W, A, E).
Round 1
Fire
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○○○
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Earth to F5
Water
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○○○
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Water to D5
Air
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●●●
○○○
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Earth to F6
Earth
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○○○
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Water to D1
For test purpose, the players follow pre-defined strategies. Fire promotes earth temples,
hoping to overtake them after iconoclasms. Water aims at building strong early temples with
earth support. Air tries to lose earth tiles early while saving air tiles to last. Earth finally
attempts to pair earth tiles and split other element tiles.
Round 2
Fire
●●
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○○○
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Fire to G7
Water
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○○○
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Earth to C5
Air
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●●●
○○○
●
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Earth to C4
Earth
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○○○
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Spirit to E2
Fire starts playing for an earth temple with fire presence in the center while
water connects her water tiles with earth. Air also adds earth, hoping that an early
iconoclasm will damage her main opponent. Earth ignores the center and builds on a weak
multi-colored temple in the lower left.
Round 3
Fire
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●●●
○○
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Air to G6
Water
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●
○○○
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Water to D4
Air
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●●●
○○○
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Earth to I7
Earth
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○○○
●●●
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Fire to E3
Fire connects fire and earth tiles with a supporting air tile while water goes all in
to create a strong water temple. Air dumps an earth tile in desolated area and earth
keeps building on her weak temple with a fire.
Round 4
Fire
●●
●●●
○○
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Spirit to D3
Water
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○○○
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Water to C3
Air
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●●●
○○○
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Spirit to B3, W temple at C4
Earth
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○○
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Air to C2
Fire is concerned about the strong water temple and connects it with the other prospective
temple on the lower board so that they may weaken each other. Water plays her last water and
gets help by air, who wants to see the others in early iconoclasms, to complete a water temple.
Earth plays an air tile, hoping to see an air temple built and destroyed.
Round 5a
Fire
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●●●
○○
●
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Earth to C1, A temple at D2
Water
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○○○
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Air
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●●●
○○○
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Earth
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○○
●●●
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Fire plays earth and builds an air temple to weaken the water temple.
The game's first iconoclasm takes place and water wins easily with
10 water vs 4 air. The temple is removed
together with the air tiles at C2 and D2 and the spirit tiles at
E2 and D3.
Round 5b
Fire
●●
●●●
○○
●
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Water
●●●
○○○
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Spirit to E4
Air
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●●●
○○○
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Fire to G5
Earth
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●
○○
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Water to H7, F temple to G6
Water plays a spirit tile to start blocking connections to the water temple.
Air has accomplished the opening objective to drop all earth tiles and now continue
to drop fire tiles. Earth builds a fire temple with the long-term objective of
building an earth temple with water support once the fire temple has been destroyed.
Round 6
Fire
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●●●
○○
●
●
Spirit to E5
Water
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○○○
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●
Spirit to D2
Air
●
●●●
○○○
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Fire to D3
Earth
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●
○○
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Earth to B5
Fire is too weak to defeat the water temple and plays a protective spirit.
Water plays spirit to make a potential new temple in the lower part weak.
Air drops another fire tile and also attempts to connect the temples.
Earth connects tiles around the water temple, expecting it to be gone soon.
Round 7a
Fire
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●●●
○○
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Earth to E2
Water
●●●
○○
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Air to F4
Air
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○○○
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Fire to C2, F temple to D2
Earth
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●
○○
●●
●●
Fire plays earth with the idea of building an earth temple. An earth temple would defeat the water temple
but the earth tiles would be reduced. Fire would then take over the temple and win the game with 2 temples.
Water plays air to connect this future temple with the fire temple, hoping that whoever builds it
won't fight the water temple first. This opens up an opportunity for air to play fire and build a fire temple.
The result is a disaster for fire as both temples lose against the 6 water supported by 8 earth.
Round 7b
Fire
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○○
●
Water
●●●
○○
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●
Air
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○○○
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Earth
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●
○○
●
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Earth to G5, E temple to F5
With fire removed from the board and few air remaining, earth plays for an earth temple to get rid of water as well.
The earth temple wins over the water temple with 10 earth vs 4 water and earth now has several
opportunities to build a 2nd temple.
Round 8
Fire
●
●●●
○○
●
Fire to F3
Water
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○○
●●
Spirit to I8
Air
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○○○
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Water to E3
Earth
●
●
○○
●
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Fire to B4
Fire plays her 2nd tile to the board, hoping that the others will add fire to a temple against earth.
Water on the other hand hopes for a water temple in the upper part once the earth temple is gone. Air
has a similar plan for an air temple but wants to help fire building a temple to destroy the earth temple first.
Earth starts connecting her earth tiles in the right part.
Round 9a
Fire
●●●
○○
●
Fire to F2
Water
●●●
○
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Air to D2
Air
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○○○
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Water to E1, W temple to E2
Earth
●
●
○○
●
●●
Fire continues to build on a fire temple, hoping that the other elements will do the same.
However, water wants to see an air temple and plays air with the intention to take over it. Air
is less interested in this and plays water to build a water temple. The water temple wins the
external clash with 6 water vs 5 earth.
Round 9b
Fire
●●●
○○
●
Water
●●●
○
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Air
●
○○○
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Earth
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●
○○
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Earth to A3
Earth is not discouraged by the loss of the first earth temple but continues to build on the second.
With 4 earth and 1 supporting fire, it will be strong but will it last the entire game?
Round 10
Fire
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○○
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Water to G3
Water
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○
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Fire to H6
Air
●
○○
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Air to F5
Earth
●
●
○○
●
Spirit to A4, E temple to B4
Fire plays water with the intention of building a fire temple above the water temple once the latter
is destroyed. Water's only hope is to build a temple in the upper part to clash with the strong earth
temple. Air start playing her air tiles and group them into a future air temple while earth
completes her earth temple.
Round 11a
Fire
●
○○
●
Water to D5
Water
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○
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Fire to G7
Air
●
○
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Air to E5
Earth
●
●
○○
●
Fire tries to connect (and destroy) the two temples to free space
for her few remaining fire tiles around the water temple. Water wants to
prevent this by building a fire temple in the upper part first but air
completes the connection to weaken the earth temple before building an air temple.
The earth temple easily wins the external clash with 10 earth vs 3 water.
Round 11b
Fire
●
○○
●
Water
●
○
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Air
●
○
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Earth
●
○○
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Water to H8, W temple to H7
Earth is in trouble. A temple will be built in the upper part and if it becomes a fire
temple, it will destroy the earth temple with 6 fire + 2 air vs 6 earth. Another temple
must be built and the only option is a water temple. The water temple loses the external
clash with 4 water vs 6 earth.
Round 11c
Fire
●
○○
●
Water
●
○
●●
Air
●
○
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Earth
●
○○
●
Earth still has the only temple but air has a very strong concentration
of tiles in the center.
Round 12a
Fire
○○
●
Water to G4
Water
●
○
●
Earth to F6
Air
●
●●
Air to E3, F temple to F3
Earth
●
○○
●
Fire plays a water for her future fire temple, knowing that a water temple isn't likely to be
built since it'll be too weak against the earth temple. Water understands this and plays earth
for another temple to destroy the earth temple first. However, air now takes the opportunity to
build the fire temple with air support. The fire temple defeats the earth temple with 6 fire + 4 air
vs 6 earth, only to be taken over by air. Air is now 1 tile away from building a 2nd air temple.
Round 12b
Fire
○○
●
Water
●
○
●
Air
●
●●
Earth
●
○○
Spirit to E7
Earth connects two earth tiles at another part of the board, hoping that the other
players help completing it before air wins.
Round 13a
Fire
○○
Spirit to G8
Water
○
●
Air to F7, E temple to F7
Air
●
●●
Earth
●
○○
Fire plays spirit and it's up to water to choose whether a fire or an earth temple should be
built in the upper part. She chooses to build an earth temple, knowing that it will be taken over by
fire, so that the earth tiles will support a water temple if she would manage to build one.
The earth temple wins the external clash with 6 earth vs 4 air.
Round 13b
Fire
○○
Water
○
●
Air
●
●
Spirit to G5
Earth
○○
Fire to D1
Air's only chance is to connect the remaining air tiles in the upper part and earth's only chance
is to connect the remaining earth tiles in the lower part.
Round 14a
Fire
○
Air to H4
Water
●
Air to F4
Air
●
Water to H2, A temple to G5
Earth
○○
Fire fears a water temple most and plays a supporting air. Since air supports fire
and has the only remaining water, she doesn't expect any help from there and sets up a bait instead.
Air now accepts to play water and build an air temple. What happened? Since water can't win, she
helps her supported element air to get the 2nd place for herself. Air wins the external clash with
6 air + 4 water vs 6 fire + 2 earth.
Round 14b
Fire
○
Water
●
Air
●
Earth
○○
Pass
Earth can't build another temple so the air temple remains the only one standing!
Air wins followed by water, fire and earth.