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About the Game

Where can I buy the game?

The game is currently available at The Game Crafter. However, I regularly place orders with them so if you live in Sweden and are interested in a copy, please feel free to contact me.

How does this game differ from the rest of the Nova Suecia games?

Iconoclasm is the most abstract and tactical among the Nova Suecia games. The balance between cooperation and competition is there but much more subtle as the players rather than negotiate may play their opponents' tokens directly. It is also a very open game where all player actions are clearly visible on the board and the gameplay is more about assessing open tactical options rather than hidden player intentions. The absence of random mechanisms that characterize the other Nova Suecia games is very prominent in Iconoclasm.

What makes Iconoclasm different from other games?

The tactical gameplay with both own and other players' units is seldom seen in games. Add to that the hidden identity of the players and a game board that keeps changing as conflicts may build and destroy temples and you have a game with unique challenges.

About the Rules

How is the game best taught to others?

Clarify that although a player plays one element, she has a relation to the other elements (one that she supports, one that she is supported by and one that she opposes) and may place tokens of all elements on the board. Demonstrate the two first clashes of forming (a new unit is formed) and deforming (two units are connected) and why it's important to have supporting elements. Also explain the third clash of reforming where supporting tokens may take over a unit and that the objective is to have units of the own element left on the board.

What happens if more clashes can take place in a turn?

The player in turn chooses in which order the clashes are played.

If the winning unit is or gets connected to another unit, is the latent clash (within the winning unit) or the external clash (between the winning and the other unit) played first?

The latent clash is played before any other clash. The winning unit will thus be weaker or even overtaken by another element before the next external clash.