This game was played during the game testing of Mingle & Murder.
The strategies applied were fairly straight-forward:
Guests: Steal primarily from rooms. Steal from players if a room of interest has been visited more than 4 times or if the player has 2 items of interest.
Murderer: Play only 1 Murder card per round. Prioritize crowded rooms.
The cards drawn are colored red for Murder cards, green for Catch cards and blue for Save cards.
lightgray indicates that a room card was drawn.
Setup
The players were given the following objectives:
Aunt Agatha: Murderer
Colonel Clemens Clementine: Dining room, Garden, Dining room or Garden
Sir Bertram Butterscotch: Cellar, Living room, Cellar or Living room
Lady Sophie Sapphire: Library, Living room, Library or Living room
Chambermaid Cherry Crimson: Cellar, Kitchen, Cellar or Kitchen
Gardener Graham Grassleave: Garden, Kitchen, Library
Valet Valerian Violet: 3 different rooms
(With 6 players, the Bedroom, the Dining room, the Stable and the Trophy room were excluded, thus modifying most players'
third objectives to any of the two remaining rooms on their object cards.)
Round 1
Player
Action 1
Action 2
Action 3
Hand
Aunt Agatha
Kitchen
Garden
Cellar (Murder)
Murder, Murder, Mingle*3
Sir Bertram Butterscotch
Cellar
Living room
Cellar
Cellar, Living room, Mingle*3
Lady Sophie Sapphire
Library
Living room
Library
Library, Mingle*4
Chambermaid Cherry Crimson
Dining room
Kitchen
Cellar
Empty
Gardener Graham Grassleave
Garden
Kitchen
Library
Kitchen, Mingle*4
Valet Valerian Violet
Garden
Cellar
Living room
Mingle*5
The first round sees a successful murder but the number of suspects are few. Besides Aunt Agatha,
only Sir Bertram Butterscotch and Valet Valerian Violet visited the rooms visited by the victim
Chambermaid Cherry Crimson. The Murderer will have to be careful the next round.
Meanwhile, Sir Bertram Butterscotch got off to a good start with two found room cards. Being one
of the suspects, he's not likely to be targeted by Aunt Agatha either. Will he found his third card
already next round?
Round 2
Player
Action 1
Action 2
Action 3
Hand
Aunt Agatha
Living room
Cellar
Garden (Murder)
Murder, Murder, Cellar, Mingle*2
Sir Bertram Butterscotch
Living room
Cellar
Living room
Cellar, Living room, Mingle*3
Lady Sophie Sapphire
Library
Living room
Steal from Bertram
Library, Library, Living room, Mingle*2
Chambermaid Cherry Crimson
-
-
-
Empty
Gardener Graham Grassleave
Garden
Library
Garden
Kitchen, Mingle*4
Valet Valerian Violet
Kitchen
Cellar
Garden
Kitchen, Garden, Mingle*3
The second Murder fails as the Murder card is found undrawn in the Garden! Instead, Bertram does indeed found a third
room card in the Living room. However, Lady Sophie Sapphire, knowing that Bertram not only is close to victory but also
has a Living room card, steals from him. She's lucky to draw the Living room card AND find a Library card that let her
race past her brother and claim the victory! Perhaps Bertram should have avoided mingling with her?