This game was played during game testing of version 0.91 of Lucca.
The players start with slightly different strategies but as the game progresses,
tactical considerations become more important as they literally struggle to time
the tower top positions and the end of the game.
The tiles are marked with their colors (yellow instead of white, blue, black and red) and a
number of the round placed. The
towers are marked with the color of the top tile and a letter. The same letter appears to the right of the board,
showing all tiles in the tower. After each round, the number of tiles that the players
have on their hands is listed.
Starting position
Yellow: 12
Blue: 12
Black: 12
Red: 12
Round 1 (placements 1-4)
B
2
3
4
4
3
A
B
A
1
1
2
Yellow (1) places a yellow tile in the left bottom corner and uses a red tile to build a yellow tower. Blue (2) does the same in the
left upper corner with a blue and a yellow tile. Black (3) consolidates with a black and a blue tile in the center without building any tower.
Red (4) places a red and a black tile on the left edge,
aiming at connecting the two towers and let them struggle.
Yellow: 10
Blue: 10
Black: 10
Red: 10
Round 2 (placements 5-8)
B
6
2
7
8
7
3
4
4
3
B
8
A
2
C
A
1
C
5
1
6
5
Yellow (5) builds a second tower with a yellow and a red tile, aiming at merging her two towers. Blue (6)
places a blue tile, connecting a black tile to her block and allowing her to add a black tile to her tower.
Black (7) continues to build a black presence with another black tile in the center and also adds a red tile to
the block in the upper left corner, intending to promote her black tower tile to a future top position.
Red (8) believes it's too early to merge the two blocks, since it would only benefit Blue. Instead, she
consolidates her position in the upper right corner and adds a blue
tile to the block of the weaker yellow tower.
Yellow: 9
Blue: 8
Black: 8
Red: 7
Round 3a (placements 9-12)
B
6
2
7
8
7
11
3
4
4
12
C
10
A
B
C
8
1
2
10
A
1
9
9
5
5
6
11
Yellow (9) decides to merge her towers, although it's a narrow and vulnerable block. Blue (10) decides to
start a black tower between the two blocks as a buffer. Black (11) is not happy with this but decides that
it's best to join the arms race and extend her tower. Red (12) then decides that it's in her interest to start a
struggle, hoping to be the master of the winning tower.