This game was played during game testing of Explorers & Exploiters.
Explorers are marked with an upper case "E" and explored tiles with a lower case "e", both followed by
the number of the player exploring it (thus the only player knowing the content of the tile).
Barbarians are marked with an upper case "B".
Settlements are marked with an encircled "S" followed by
the size number (1=Hamlet, 2=Village, 3=Town, 4="City") while settlers are marked with a square in the color
of the settlement. The following color codes are used:
⬢ Grain (resource)
⬢ Cattle (resource)
⬢ Lumber (resource)
⬢ Iron (resource)
⬢ Desert (passable, no connection)
⬢ Lake (impassable, connection)
⬢ Mountain (impassable, no connection)
⬢ Wasteland (passable, connection)
Start
H(amlets)
V(illages)
T(owns)
C(ities)
Player 1
3
2
1
1
Player 2
3
2
1
1
Player 3
3
2
1
1
Player 4
3
2
1
1
The starting position is unknown to the players but the tiles are fairly well distributed
with a potential conflict over resources between the orange and the blue settlements.
Turn 1-3
H
V
T
C
Player 1
3
2
1
1
Explore B2 Explore E2 Lake Explore C2 (Iron)
Player 2
3
2
1
1
Explore H5 Explore H8 Lake Explore I8
Player 3
3
2
1
1
Explore E8 (Lumber) Explorer E9 explore D8 (Iron) Explore F9
The first turns are all about exploring to find suitable tiles for exploitation. The
players carve out one area each with player 1 exploring the lower left (finding 1 iron and 1 lake),
player 2 exploring the upper right (finding only 1 lake), player 3 exploring the upper right
(finding 1 lumber and 1 iron) and player 4 going towards the center (finding 1 grain, 1 cattle and
1 desert). Since no foundations have been found yet, no player is willing to exploit any tiles
and reveal their content to the other players.
Turn 4-6
H
V
T
C
Player 1
3
2
1
1
Explore F2 (Foundation) Exploit F2 Foundation Explore D2
Player 2
3
2
1
1
Explore H7 Mountain Explore D1 Explore B1 (Grain)
Player 3
3
2
1
1
Explore G9 (Grain) Explore C7 (Foundation) Exploit C7 Foundation
Player 4
3
2
1
1
Explore B4 Explore B3 Explore B6 (Foundation)
In turn 4, the first foundation is found (the green by player 1), who also exploit it with the intention
to connect it to the known iron. Note that this explorer may not act again until player 1's turn so,
limiting other players' opportunities to take advantage of player 1's finding.
Nevertheless, player 2 hasn't yet found any valuable tiles and uses other explorers in the
vicinity of the green foundation to find resources to connect with it.
Player 3 explores the orange foundation and is happy to continue playing in "her" upper right
corner, where she may exploit and connect both lumber and iron.
Player 4 uses a new explorer to connect her explored resources with the orange foundation and
happen to find the blue foundation. An interesting struggle is to be expected in that part of the board.
Turn 7-9
H
V
T
C
Player 1
3
2
1
1
Explore F3 Explore F4 (Cattle) Exploit F4 Cattle
Player 2
3
2
1
1
Explorer D1 explore C1 Lake Explore I7 (Foundation) Exploit I7 Foundation
Exploit B6 Foundation Explore B5 (Grain) Exploit B5 (Grain), Expand C7 Village
The many explorers in the lower left corner puts player 1 in a dilemma. If she exploits the wasteland
in tile D2, the others will guess that she tries to connect the green foundation with the previously explored
tiles B2 and C2 and exploit them before her. Instead, she gives the other the impression that there are no
resources there and explores tiles above the foundation instead, eventually finding and exploiting a cattle.
Player 2 on the other hand is less cautious and find a lake when trying to connect to the previously explored
grain. This puts her in a similar dilemma as player 1 - two actions are necessary to connect resources but she
has only time for one. She also explores other tiles instead and happens to find the yellow foundation.
Player 3 and 4 are in better positions with enough foundations and found resources and now starts to
exploit them. Note that player 4 takes the opportunity to build a village (2 resources) in the orange foundation
rather than a hamlet (1 resource) in the blue foundation.
Turn 10-12
H
V
T
C
Player 1
2
2
1
1
Explore F3 Exploit F3, Expand F2 Hamlet Exploit D1
Player 2
2
1
1
1
Explore I6 (Cattle) Exploit I6 Cattle, Expand I7 Hamlet Exploit B1 Wheat, Expand F2 Village
Player 3
1
2
0
1
Exploit E8 Lumber, Expand C7 Town Explore D7 (Iron) Exploit D7 Iron, Expand B6 Hamlet
Player 4
3
1
1
0
Explore C5 (Cattle) Exploit C5 Cattle, Expand C7 City B explore E6
Turns 10-12 are all about expanding settlements by connecting to the resources explored and exploited
previous turns. Player 3 is the most successful with 1 hamlet and 1 town played in addition to the previously
played hamlet. The 12th turn also sees the first barbarian move as player 4 moves towards the city resources
with the intention to expel it and play own settlements.
Turn 13-15
H
V
T
C
Player 1
2
2
0
1
Explorer D2 explore C2 (Iron) Exploit C2 Iron, Expand F2 Town Explore G4 Lake
Player 2
2
0
1
1
B explore E4 B explore F4 B exploit F4, Expel F2 Village
Player 3
1
1
0
1
Exploit G9 Grain Explore F9 Exploit F9, Expand B6 Village
Player 4
3
1
0
0
B explore E7 B explore E8 B exploit E8, Expel C7 Town
Turns 13-15 see some more tension as the barbarians enter the game. Player 2 and 4
uses them to expel settlements while player 1 and 3 continues to find expansion opportunities.
Player 1 is unlucky to find a lake G4 and falls further behind while player 3 keeps the lead
thanks to the exploitation of the previously explored grain at G9. The next few turns are
likely to see battles.
Turn 16-18
H
V
T
C
Player 1
2
2
0
1
Explorer H5 Explore H4 Exploit H4 Explore G3 (Mountain)
Player 2
1
0
1
1
B Battle F3 B Defeat E F3, Explore F2 Exploit C2 Settler, Expel F2 Hamlet
Player 3
1
1
0
0
Explorer C5 Explore D6 Explore E7 Exploit E7 Lumber, Expand C7 City
Player 4
2
1
0
0
B Battle F9 B Defeat E F9, B Exploit F9, Expel B6 Hamlet B Explore D5
The barbarians are raging through the board. Player 2 defeats an explorer and besieges a village
to be able to expel it and place a hamlet. Player 4 does likewise at the other side, where the
exploiting of F9 disconnects the grain at G9 from the village at B6.
Player 4 on the other hand takes advantage of the raging by exploiting new resources and
re-expanding the town at C7. Player 1 struggles find new resources to connect before marching
to the aid of the hamlet at F2 (or, rather, to connect the resources that will be available after
an expulsion to the settlement at I7 instead) but unfortunately finds a mountain.
Turn 19-21
H
V
T
C
Player 1
1
2
0
1
Explore D3 (Foundation) Exploit D3 Foundation, Expand D3 Hamlet Explorer D3 Explore E3 Mountain
Player 2
1
0
0
1
Explore D2 B Explore E8 B Exploit C5, Expel C7 Town
Player 3
1
0
0
0
Explorer D7 Explore E3 (Lumber) B Exploit B1 Settler, Expel F2 (Wasteland), Expand D3 Village Explore H6
Player 4
2
0
0
0
B Explore C5 Explore E8 E Defeat B E8, Exploit Lumber, Expand B6 Village
The endgame is approaching and things are getting complicated. Player 1 is fortunate to find a
settlement at D3. Player 2 could have expelled the hamlet at F2 and let the newly found settlement
use the grain at B1 to expand to a village but has unfortunately no villages left at hand.
Instead, player 2 engages in the battle at E8 instead.
As expected, player 3 abandons that part of
the board to expand the village, leaving her with only a hamlet at hand, while player 4 jumps into
the battle at E8, leaving the lower right to player 2. Why? Because player 2 is the only one left with
the town at hand necessary to expel the city at C7.
Player 3 is still in the lead but where will she find an opportunity to place the last hamlet?
Player 1 remains last and her position isn't improved by exploring yet another useless mountain.
Turn 22-24
H
V
T
C
Player 1
1
1
0
1
B Explore E6 B explore E7 B Exploit E7 Settler, Expel C7 Village
Player 2
1
0
0
1
Explore B2 Exploit B2 Exploit B3
Player 3
1
0
0
0
Explore G6 Explore G7 Explore G8 (Foundation)
Player 4
2
0
0
0
B Explore C6 B explore D7 B Exploit D7 Settler, Expel B6 Hamlet
Player 3 and 4 choose different strategies for placing their last hamlets; player 3 tries to find a
foundation (to expand a hamlet) while player 4 tries exploit a resource (to expel a village). Player 2,
who needs to build a city, sets up a long-term plan to connect the settlement at D3 with the (hopefully)
available resources on the right part of the board. Player 1 simply adopts a barbarian strategy.
Player 3 succeeds in placing her second to last hamlet but player finally finds the last foundation for
her last hamlet...
Turn 25
H
V
T
C
Player 1
1
1
0
1
Explore F9
Player 2
1
0
0
1
Explore B4
Player 3
0
0
0
0
Exploit G8, Expand G8 Hamlet
Player 4
2
0
0
0
-
Thanks to having found the last purple foundation, player 3 places her last hamlet and wins the game.
Looking back upon this very first test game, Explorers & Exploiters seems to be solid. The
explorer and the barbarian actions seem fairly even and both needs to be included in a strategy.
Player 3 and player 4 were lucky to find concentrated resources early but it was their use of
barbarians that definitely turned the game in their favor. This was also demonstrated by player 2,
whose barbarian actions helped her recover from a bad start, although it would have been more
successful if it had been directed towards the richer areas of player 3 and player 4.
Player 1 had a bad luck with the
tiles in the middle game but the damage was already done by the too late use of barbarians.
The number of units
may be considered crowding the game board but serves to give the players options and the number of
settlements is enough to make this game open without lasting too long.
The 25 game turns last about an hour if the first 5-10 turns are played quickly.