This game was played during game testing of Turn of Time.
The testing up to now had been undocumented to test the game mechanisms and
ensure that the rules were solid and covered all aspects. The objective of this
test was to answer the key question of all games: is it fun?
To test different strategies, the seasons were played as follow:
Spring (green): Strive for one strong group with Spring in both adjacent areas to replace competitors
Summer (yellow): Strive for two strong groups next to each other and turn back and forth to replace other seasons
Fall (red): Replace or remove as many competitors as possible and take advantage of "holes"
Winter (blue): Get as many Winter as possible to the areas
Starting position
Spring 4, Summer 6, Fall 2, Winter 1
All seasons start by playing tokens to vacant hexagons.
Spring turns 4
Spring makes an early turn of area 4 to move the Spring tokens to safer parts.
Summer plays 5
Summer focuses on areas 5 and 6 and plays to 5.
Fall turns 2
Fall turns area 2, replaces a Summer and creates a strong presence in the upper right.
Winter turns 6
Winter continues to play out Winter tokens, this turn to area 6.
Spring turns 5
Spring turns area 5 in an attempt to trigger battles between the competitors on the mats.
Summer turns 6
Summer turns her tokens in position for an attack against area 5. Note that Winter
can't replace Fall in area 3 since there's no Winter there.
Fall plays 5
Fall enters area 5 and threatens to turn area 4 and replace Summer.
Winter plays 3
By entering area 3, Winter can now replace the Fall token there.
Spring plays 6
By playing to area 6, Spring threatens to play to area 5 and establish a strong presence in the lower part.
Summer turns 6
Summer thwarts Spring's plan and instead threatens to turn 5 and throw out Spring.
Fall plays 3
Fall further strengthens her presence in the upper right.
Winter plays 2
Winter play to area 2 enables a later attack against Fall in area 3.
Spring turns 6
Spring temporarily abandons her strategy in the lower part to replace Winter in area 3.
Summer turns 5
Summer takes advantage by Spring's action by replacing her in area 5.
Fall turns 6
Summer's gain is immediately lost to Fall who replaces her in area 5.
Winter plays 1
Winter let's the other fight and strengthens her position in the upper left.
Spring turns 4
With 3 winter lined up in area 1, Spring can start turning area 4 to put her
Spring in position and replace them all.
Summer plays 3
With this play, Summer gets 2 hexagons in area 3, one from the actual play and
one from now being able to replace Spring.
Fall turns 4
Fall replaces summer in area 5 and gets her 3rd season there.
Winter plays 4
Winter follows in the footsteps of Fall. Whatever Fall gains from Summer, Winter may gain from Fall.
Spring turns 4
Spring proceeds with her plan to replace Winter in area 1.
Summer plays 1
Summer returns to area 1 before it's too late and may in the long run use it to break into area 4.
Fall turns 3
Fall creates an imbalance between Summer and Winter to get rid of Winter in area 3.
Winter plays 4
Winter responds by getting a 3rd Winter in area 5.
Spring turns 1
Spring replaces Winter in area 1 and will, if allowed to make another turn, win the game.
Summer turns 2
Summer ruins Spring's plans and gets a second season in area 1.
Fall turns all
Fall turns things upside down by turning areas backwards. This is a very powerful action.
Not only does this give her
a 3rd season in area 5 but may get a season in area 6 as well. (Summer may not replace
Fall in area 5 since there is no Summer there.)
Winter turns 5
By turning area 5, Winter kicks out Fall from area 4 but Fall's eyes are now set on areas 5 and 6.
Spring turns 1
Spring switches focus to area 4 and replaces Winter there.
Summer turns 1
Summer has few options and chooses to help Spring in the short run to turn the Summer in area 1
closer to the Spring in area 4.
Fall turns all
Fall makes another powerful turning of all areas backwards and this time it's decisive.
since Fall replaces Winter in area 6 and opens up several opportunities.
Fall threatens to win both by playing to area 6 and by turning area 6 and replacing Summer.
Winter can turn 4 for a 3rd Winter in area 5 but will not have time do anything more. Given
Winter's action, neither Spring, nor Summer can win and the game goes to Fall.
P&P (PDF, A4)
P&P (PDF, US Letter)
Annotated games
Complete test games are presented under Annotated Games.