This game was played during the game testing of Vasa Regalis. The tables below shows
the role selected, the number and value of goods at hand (value 1/value 2/value 3)
and the value of goods at the ship.
The asterisk indicates the starting player of the round.
Round 1
Player
1*
2
3
4
Role
Wood procurer
Sculpture procurer
Craftsman
Cloth procurer
Wood 1/2/3
1/1/0
2/0/0
0/1/0
1/0/0
Cloth 1/2/3
2/0/0
2/0/0
1/0/0
3/0/0
Iron 1/2/3
1/0/0
1/0/0
1/0/0
1/0/0
Sculpture 1/2/3
1/0/0
3/0/0
0/1/0
0/1/0
Ship
-
-
-
-
A standard start of the game. All players Player 1 procures 2 wood (leaving player procuring 0)
and player 2 procures 2 sculptures (leaving player 1 procuring 0). Thus, they can both craft when
player 3 selects the craftsman role. Player 3 is also happy, as she can craft both wood and
sculpture. Player 4 completes the round by procuring cloth.
Round 2
Player
1
2*
3
4
Role
Tailor/Blacksmith
Craftsman
Wood procurer
Iron procurer
Wood 1/2/3
2/1/0
0/1/0
2/1/0
2/0/0
Cloth 1/2/3
0/1/0
0/1/0
1/0/0
3/0/0
Iron 1/2/3
0/1/0
2/0/0
1/0/0
3/0/0
Sculpture 1/2/3
1/0/0
1/1/0
0/1/0
0/1/0
Ship
-
-
-
-
Player 2 starts the next round and chooses the Craftsman role, knowing well that she's the
only one with 2 wood and 2 sculpture to take advantage of it. Player 3 and 4 chooses to procure their scarce
goods of wood and iron respectively, after which player 1 chooses the tailor/blacksmith role, a role that
she can use twice but only player 2 once.
Player 3 came out badly from this round, only being able to take advantage of her own role, but has the
benefit of starting the next round and hopefully do better.
Round 3
Player
1
2
3*
4
Role
Sculpture procurer
Cloth procurer
Wood procurer
Tailor/Blacksmith
Wood 1/2/3
2/1/0
0/1/0
4/1/0
2/0/0
Cloth 1/2/3
0/1/0
2/1/0
2/0/0
4/0/0
Iron 1/2/3
0/0/0
0/0/0
0/0/0
0/0/0
Sculpture 1/2/3
3/0/0
2/1/0
1/1/0
0/1/0
Ship
Iron 2
Iron 2
Iron 1
Iron 3
The next starting player 3 takes the opportunity to claim the last wood of value 1, denying all other players
actions with that role. Player 4 uses her double role to upgrade her 3 iron of value 1, first to 1 iron of value 1
and 1 iron of value 2 and then to 1 iron of value 3, with the intention of an early ship build. Player 1 and 2
choose to increase their sets of sculpture and cloth respectively.
Different strategies begin to emerge. In one end, player 1 has plenty of goods but of low values while in
another end, player 3 has few goods but of high values. A ship build may force player 1 to waste
roles on changing her builds and allow player 3 to catch up.
However, a build come but with the "wrong" good from player 3's perspectie.
Player 4 chooses to build iron, putting player 3 in a difficult position since iron was her only low
value good. She'll have to either waste a role replacing it or gamble and let it remain there.
Round 4
Player
1
2
3
4*
Role
Sculpture procurer
Iron procurer
Craftsman
Tailor/Blacksmith
Wood 1/2/3
1/0/0
0/0/0
1/1/0
0/0/0
Cloth 1/2/3
0/1/0
1/0/1
2/0/0
1/0/1
Iron 1/2/3
0/0/0
2/0/0
1/0/0
1/0/0
Sculpture 1/2/3
5/0/0
2/1/0
1/1/0
0/1/0
Ship
Wood 3
Wood 2
Wood 3
Wood 2
Player 4 uses her starting position to choose the Tailor/Blacksmith and do something with all her cloth.
Player 1 is unable to do anything with this role while player 2 chooses to refine
to a cloth value 3. Player 1 in her turn chooses to claim the last sculpture. Player 2 sees no other option but
to procure iron, after which player 3 concludes the round with the craftsman role.
Round 4 sees another ship build, as player 2 decides to use her only wood (value 2) and challenge the
players with wood of value 3. Player 1 and 3 don't dare to gamble and use their expensive wood for the build.
don't
Round 5
Player
1*
2
3
4
Role
Cloth procurer
Wood procurer
Craftsman
Iron procurer
Wood 1/2/3
1/0/0
2/0/0
1/0/1
1/0/0
Cloth 1/2/3
2/0/0
2/0/0
2/0/0
1/0/0
Iron 1/2/3
1/0/0
3/0/0
1/0/0
3/0/0
Sculpture 1/2/3
3/1/0
2/1/0
0/0/1
0/1/0
Ship
Cloth 2
Cloth 2
Cloth 1
Cloth
Player 1 plays safe and chooses the Cloth procurer role to get cloth to her hand.
Player 2 does likewise with wood. Player 3 then takes the opportunity to refine both wood and
sculpture with the Craftsman role. Player 4 ends the round by adding iron to her hand.
This time, player 1 chooses to build and takes advantage of her varied hand of cloth, much to the
annoyance of player 2 and 4, who are forced to spend their value 3 cloth.
Round 6
Player
1
2*
3
4
Role
Craftsman
Tailor/Blacksmith
Iron procurer
Wood procurer
Wood 1/2/3
0/1/0
3/0/0
1/0/1
3/0/0
Cloth 1/2/3
2/0/0
2/0/0
2/0/0
1/0/0
Iron 1/2/3
1/0/0
0/0/1
3/0/0
2/1/0
Sculpture 1/2/3
2/0/0
1/1/0
0/0/0
0/0/0
Ship
Sculpture 3
Sculpture 1
Sculpture 3
Sculpture 2
Knowing that the end of the game is near, the players maximize their hands. Player 2 uses the
Tailor/Blacksmith role to get a value 3 iron, player 3 and 4 gets iron and wood to be able to refine next round,
player 1 improves her wood and sculpture values with the Craftsman role.
However, there is no more round because player 2, not being happy with her hand, gambles and build sculpture with
only value 1, knowing that there are several value 3 in the play. It's a successful gamble, since both player 1
and player 3 builds value 3.
The game gets an abrupt ending and the result is that the Vasa ship sinks due to too little iron!
Player 3 built only iron of value 1 and loses. Player 1 and 2 are safe thanks to their iron of value 2
but player 4 built iron of value 3 and wins the game thanks to having built most on the faulty part!
Player
Wood
Cloth
Iron
Sculpture
1
3
2
2
3
2
2
3
2
1
3
3
1
1
3
4
2
3
3
2
Total
10
9
8
9
P&P Boardgame (PDF, A4)
P&P Boardgame (PDF, US Letter)
P&P Cardgame (PDF, A4)
P&P Cardgame (PDF, US Letter)
If you like those game mechanisms, I can also recommend: