This game was played during the game testing of Peoples.
The tribes are denoted with colored circles; filled in the regions they stand in and
hollow in the regions they moved from. The table shows which subjects and allies each player
has in each age as well as the settlements and their advances each age. For teting purposes,
each player employed a specific strategy:
Group three colors each age; the subject and ally of this age AND the subject of the next age.
Maximize settlement score by focusing on the most valued settlements each age.
Group subject and ally of this age only.
Find the best tactical move each turn, often one that groups the subject of this age.
Age 1, Round 1
Player
Age 1
Age 2
Age 3
Settlement
1
Red Asia
1
Military
2
Green Europe
2
Science
3
Yellow N.America
3
Culture
4
Yellow N.America
4
Culture
5
Economy
6
Religion
7
Military
8
Science
9
Civics
10
Religion
11
Science
12
Religion
The players follow their strategies initially. Player 1 identifies the areas where the orange, green and
red tribes are close to each other and groups them, starting with the ones in Northern Asia. Player 2 focuses on
grouping the green tribes, starting with the ones in Europe/Asia. Player 3 sees a good opportunity to group
yellow and blue tribes in North America but player 4 takes the opportunity to move the just moved yellow tribe
one step closer to a yellow tribe instead.
Age 1, Round 2
Player
Age 1
Age 2
Age 3
Settlement
1
Gren Africa
1
Military
2
Green Oceania
2
Science
3
Blue S.America
3
Culture
4
Green Africa
4
Culture
5
Economy
6
Religion
7
Military
8
Science
9
Civics
10
Religion
11
Science
12
Religion
The players continue to follow their strategies. Player 1 groups orange, green and
red tribes in Africa while player 2 move green tokens in Oceania closer to each other.
Player 3 moves the distant blue tribe in South America closer to the center and player 4 concludes
the round by thwarting player 1's plans by moving the green tribe to the yellow tribe instead.
Age 1, Round 3
Player
Age 1
Age 2
Age 3
Settlement
1
Red S.America
1
Military
2
Purple S.America
2
Science
3
Blue Asia
3
Culture
4
Blue Asia
4
Culture
5
Economy
6
Religion
7
Military
8
Science
9
Civics
10
Religion
11
Science
12
Religion
Player 1 and 2 focus on South America while player 3 and 4 focus on Asia. By moving a newly moved
tribe, they not only thwart opponent plans but also gain a tempo for their own plans.
Age 1, Round 4
Player
Age 1
Age 2
Age 3
Settlement
1
Orange Africa
1
Military
2
Green N.America
2
Science
3
Yellow S.Europe
3
Culture
4
Yellow N.Europe
4
Culture
5
Economy
6
Religion
7
Military
8
Science
9
Civics
10
Religion
11
Science
12
Religion
One additional advantage with player 1's long-term strategy is that her colors remain difficult to
guess for the other players. Player 2, 3 and 4 play on the other hand have moved their own colors the
most so far.
Age 1, Round 5
Player
Age 1
Age 2
Age 3
Settlement
1
Orange Asia
1
Military
2
Green Oceania
2
Science
3
Blue Africa
3
Culture
4
Red Africa
4
Culture
5
Economy
6
Religion
7
Military
8
Science
9
Civics
10
Religion
11
Science
12
Religion
The initial movements are done and the scramble for the first settlements has begun. All players'
colors compete for it in Africa.
Age 1, Round 6
Player
Age 1
Age 2
Age 3
Settlement
1
Green+Yellow Africa
1 (player 1)
Military
2
Green Europe
2
Science
3
Blue Oceania
3
Culture
4
Yellow Oceania
4
Culture
5
Economy
6
Religion
7
Military
8
Science
9
Civics
10
Religion
11
Science
12
Religion
The first settlement is formed. Player 1 manages to group orange with the supporting color of green
and yellow (although she'd have preferred red as the third color). The other players hurry to find
other tribes to group instead.
Age 1, Round 7
Player
Age 1
Age 2
Age 3
Settlement
1
Green Europe
1 (player 1)
Military
2
Green Africa
2
Science
3
Green+Yellow N.America
3
Culture
4
Red Oceania
4
Culture
5
Economy
6
Religion
7
Military
8
Science
9
Civics
10
Religion
11
Science
12
Religion
Player 1 rushes to form a second settlement continue grouping their tribes.
Age 1, Round 8
Player
Age 1
Age 2
Age 3
Settlement
1
Orange S.America
1 (player 1)
Military
2
Purple N.America
2
Science
3
Yellow Europe
3
Culture
4
Red S.America
4
Culture
5
Economy
6
Religion
7
Military
8
Science
9
Civics
10
Religion
11
Science
12
Religion
Having secured a second settlement in Asia, player 1 looks for opportunities in South America but is
challenged by player 4. Player 2 and 3 consolidate their tribes in North America and Europe.
Age 1, Round 9
Player
Age 1
Age 2
Age 3
Settlement
1
Orange Europe
1 (player 1)
Military
2
Green Europe
2
Science
3
Orange S.America
3
Culture
4
Red Oceania
4
Culture
5
Economy
6
Religion
7
Military
8
Science
9
Civics
10
Religion
11
Science
12
Religion
The struggle is intensified as player 1 spots an opportunity to grab a settlement in Europe.
Player 2 tries to respond but is too late. Player 3 makes a vain attempt to prevent yet another
orange/green settlement but isn't likely to get the blue and yellow tribes in South America together.
Player 4 moves her attention to Oceania.
Age 1, Round 10
Player
Age 1
Age 2
Age 3
Settlement
1
Blue+Green Europe
1 (player 1)
Military
2
Green Asia
2 (player 1)
Science
3
Yellow Oceania
3
Culture
4
Orange Asia
4
Culture
5
Economy
6
Religion
7
Military
8
Science
9
Civics
10
Religion
11
Science
12
Religion
Player 1 completes her second settlement in Europe and once more, the other players must look
elsewhere. However, many green/purple and blue/yellow tribes have or will meet so the distance is
smaller than it may look like.
Age 1, Round 11
Player
Age 1
Age 2
Age 3
Settlement
1
Orange Africa
1 (player 1)
Military
2
Purple Africa
2 (player 1)
Science
3
Blue+Yellow Oceania
3
Culture
4
Yellow Europe
4
Culture
5
Economy
6
Religion
7
Military
8
Science
9
Civics
10
Religion
11
Science
12
Religion
The fight for settlements move to Europe/Africa, where player 1, 2 and 4 compete. Meanwhile,
player 3 has paired up many blue and yellow tribes and now move to include them in settlements.
Age 1, Round 12
Player
Age 1
Age 2
Age 3
Settlement
1
Red Asia
1 (player 1)
Military
2
Green+Red Asia
2 (player 1)
Science
3
Blue Africa
3 (player 2)
Culture
4
Yellow S.America
4
Culture
5
Economy
6
Religion
7
Military
8
Science
9
Civics
10
Religion
11
Science
12
Religion
A third settlement is formed as player 2 claims the first cultural village. Player 1 could have completed
a settlement in Asia before her but thinks there are better long-term advances than Culture. Player 3 and 4
still have no settlements but keep moving their tribes to good positions.
Age 1, Round 13
Player
Age 1
Age 2
Age 3
Settlement
1
Red S.America
1 (player 1)
Military
2
Yellow N.America
2 (player 1)
Science
3
Blue Africa
3 (player 2)
Culture
4
Yellow Africa
4 (player 2)
Culture
5
Economy
6
Religion
7
Military
8
Science
9
Civics
10
Religion
11
Science
12
Religion
...and player 2 claims the fourth settlement as well. This is in line with her strategy to maximize
the settlement score - her cultural villages are worth 3 points each this age. Eight settlements
remain to be formed and the rush not to be left out has started.
Age 1, Round 14
Player
Age 1
Age 2
Age 3
Settlement
1
Orange+Red S.America
1 (player 1)
Military
2
Green S.America
2 (player 1)
Science
3
Yellow Oceania
3 (player 2)
Culture
4
Yellow+Blue Asia
4 (player 2)
Culture
5
Economy
6
Religion
7
Military
8
Science
9
Civics
10
Religion
11
Science
12
Religion
A chicken race takes place in South America as player 1's pair of orange and red and player 2's pair
of purple and green both want to be the one forming the settlement (and hence choosing which color to
be left out). Player 3 and player 4 keep consolidating their tribes.
Age 1, Round 15
Player
Age 1
Age 2
Age 3
Settlement
1
Red+Green Asia
1 (player 1)
Military
2
Purple+Green S.America
2 (player 1)
Science
3
Blue Africa
3 (player 2)
Culture
4
Yellow Africa
4 (player 2)
Culture
5 (player 1)
Economy
6
Religion
7
Military
8
Science
9
Civics
10
Religion
11
Science
12
Religion
Player 1 is forced to complete her settlement in Asia, giving away the settlement in South America
to player 2. Player 3 and 4 start competing for the second settlement in Africa.
Age 1, Round 16
Player
Age 1
Age 2
Age 3
Settlement
1
Purple S.America
1 (player 1)
Military
2
Blue S.America
2 (player 1)
Science
3
Green+Blue S.America
3 (player 2)
Culture
4
Red S.America
4 (player 2)
Culture
5 (player 1)
Economy
6 (player 4)
Religion
7
Military
8
Science
9
Civics
10
Religion
11
Science
12
Religion
The scramble for South America ends with a victory for player 4, who manages to form her first settlement.
Age 1, Round 17
Player
Age 1
Age 2
Age 3
Settlement
1
Green Asia
1 (player 1)
Military
2
Purple S.America
2 (player 1)
Science
3
Green+Yellow N.America
3 (player 2)
Culture
4
Yellow+Orange Asia
4 (player 2)
Culture
5 (player 1)
Economy
6 (player 4)
Religion
7 (player 3)
Military
8
Science
9
Civics
10
Religion
11
Science
12
Religion
The rush for the final settlements has started. Player 1 makes
an attempt to form a 4th settlement in Asia but player 4 has other plans for her yellow tribes there.
Player 2 and 3 operate uninterrupted in America with player 3 getting her first settlement.
Age 1, Round 18
Player
Age 1
Age 2
Age 3
Settlement
1
Red N.America
1 (player 1)
Military
2
Purple S.America
2 (player 1)
Science
3
Purple S.America
3 (player 2)
Culture
4
Purple Europe
4 (player 2)
Culture
5 (player 1)
Economy
6 (player 4)
Religion
7 (player 3)
Military
8 (player 2)
Science
9 (player 3)
Civics
10
Religion
11
Science
12
Religion
Player 1 has given up her hope of forming a fourth settlement and groups her second age tribes instead.
Player 2 and player 3 continue to form settlement while player 4 is falling behind and desperately tries to
find other opportunities in Europe.
Age 1, Round 19
Player
Age 1
Age 2
Age 3
Settlement
1
Purple N.America
1 (player 1)
Military
2
Yellow S.America
2 (player 1)
Science
3
Yellow Africa
3 (player 2)
Culture
4
Orange Oceania
4 (player 2)
Culture
5 (player 1)
Economy
6 (player 4)
Religion
7 (player 3)
Military
8 (player 2)
Science
9 (player 3)
Civics
10 (player 2)
Religion
11 (player 3)
Science
12 (player 4)
Religion
The first age ends with all players except player 1 forming settlements. Player 2 has the upper hand
with 4 settlements formed, followed by player 1 and 3 with 3 each and player 4 with only 2.
But the foreign relations and the scoring remains...
Age 1, Civilization
Player
Settlement
Diplomacy
People score
Civilization score
Total score
1
1 2 5
A B BEIK
4
2 3 4
13
2
3 4 (7) 8 10
C DGJ
H FJ
8
1 3 -1 3 1
15
3
(1) 7 9 11
G AHIL K
5
-1 2 5 3
14
4
6 12 (9)
DF CEL
8
2 1 4
15
When establishing relations, the players play tactically to maximize own and minimize others' points.
The militaristic connect with stronger players, the religious connect with own peoples and the cultural
connect with other people. Other players avoid helping them and connect with the only economic
settlement (thus not adding to its points) or the civic settlements (add points to all tribes). The
scientific settlements take advantage of this by connecting with them and increasing their points.
Player 2 and 4 share the lead with 15 victory points each closely followed by player 3 with 14 points and
player 1 with 13 points. However, player 1 has plenty of
her next color red in the settlements so the next age will tell how well her long-term strategy works.
When it comes to new advances, player 1 starts building an economic network, hoping to keep her
settlements over the next ages. Player 2 does not expect to keep her settlements and gives them
religion, which she thinks will earn little points, or civics, where she thinks she'll be able to get
in her tribes. Player 3 chooses military for her settlements, hoping that stronger players will become
the victim. Finally, player 4 "hedges" settlement 12 by combining religion (benefit from own color) with
culture (benefit from other colors).
Age 2, Round 1
Player
Age 1
Age 2
Age 3
Settlement
1
Red Asia
1
Military
Economy
3
Orange Africa
2
Science
Economy
4
Purple Europe-Africa
3
Culture
Religion
2
Blue+Yellow Oceania
4
Culture
Religion
5
Economy
Economy
6
Religion
Civics
7
Military
Military
8
Science
Science
9
Civics
Civics
10
Religion
Civics
11
Science
Military
12
Religion
Culture
The new turn order in the second age places player 2 last. Note that none of the settlements have
coast, making it more difficult for them to welcome new tribes. Will we see new settlements replacing
the old ones?
Player 1 starts by moving toward settlement 5 in Asia, a settlement she hopes will benefit from the
economic network. Player starts grouping green and orange tribes in Africa but her plan is disturbed
by player 4, who starts grouping purple tribes in the same region. Player 2 starts taking advantage of
the blue and yellow tribes grouped since the first age.
Age 2, Round 2
Player
Age 1
Age 2
Age 3
Settlement
1
Red Oceania
1 (player 2)
Military
Economy
3
Orange+Red S.America
2
Science
Economy
4
Purple Africa
3
Culture
Religion
2
Red Oceania
4
Culture
Religion
5
Economy
Economy
6
Religion
Civics
7
Military
Military
8
Science
Science
9
Civics
Civics
10
Religion
Civics
11
Science
Military
12
Religion
Culture
Player 1 doesn't expect to get any settlement in Oceania but can at least try to get two of her tribes into it.
Player 3 turns her attention to South America and player 4 to Africa. Player 2, fearing that player 1 tries to claim
the settlement in Oceania (which she can't but player 2 doesn't know this), hurries to complete the city.
Since this is a new city, it takes over the settlement map and markers from the smallest village or,
since all are equally slow, the one with the lowest number. Thus, village 1 ceases to exist.
Age 2, Round 3
Player
Age 1
Age 2
Age 3
Settlement
1
Red N.America-Africa
1 (player 2)
Military
Economy
3
Orange Europe
2
Science
Economy
4
Green+Purple+Orange+Purple Africa-Oceania
3
Culture
Religion
2
Blue N.America
4
Culture
Religion
5
Economy
Economy
6
Religion
Civics
7
Military
Military
8
Science
Science
9
Civics
Civics
10
Religion
Civics
11
Science
Military
12
Religion
Culture
Player 1 creates another red pair in Africa. However, the real intention is to move the large group of
tribes in Africa to it to form a city. This is noticed by player 4, who moves the group to the only
coastal purple tribe in Oceania instead. Meanwhile, player 2 throws a tribe into the struggle for
settlement 5 in Asia while player 2 looks towards North America for her next city.
Age 2, Round 4
Player
Age 1
Age 2
Age 3
Settlement
1
Purple Oceania
1 (player 2)
Military
Economy
3
Green Oceania
2 (player 4)
Science
Economy
4
Green Oceania-Oceania
3
Culture
Religion
2
Red+Purple+Blue N.America
4
Culture
Religion
5
Economy
Economy
6
Religion
Civics
7
Military
Military
8
Science
Science
9
Civics
Civics
10
Religion
Civics
11
Science
Military
12
Religion
Culture
Player 1 moves the purple tribe in Oceania to a coastal region to be able to sail it later but
player 3 has other plans for it and moves another green tribe to the same region. However, both their
plans are thwarted by player 4, who moves the topmost green tribe and completes a city in Oceania.
Player 4 attempts to group the blue and red tribes in North America.
Age 2, Round 5
Player
Age 1
Age 2
Age 3
Settlement
1
Red+Purple+Blue N.America-N.America
1 (player 2)
Military
Economy
3
Orange Asia
2 (player 4)
Science
Economy
4
Orange-Red-Purple-Blue N.America-Oceania
3 (player 4)
Culture
Religion
2
Blue+Yellow Europe
4
Culture
Religion
5
Economy
Economy
6
Religion
Civics
7
Military
Military
8
Science
Science
9
Civics
Civics
10
Religion
Civics
11
Science
Military
12
Religion
Culture
Player 1 doesn't want the red tribe to end up in a blue city and moves it to an orange tribe instead but
player 4 moves it further to Oceania and completes yet another city there. Before that, player 2 takes
the opportunity to add an orange tribe to the potential city in Asia. Player 2, correctly assuming that no
player has yellow this age, starts grouping blue tribes in Europe. Curiously enough, Oceania had no
settlements after the first age but now has three in the second age.
The annotated game continues 22 June.
Age 2, Round 6
Player
Age 1
Age 2
Age 3
Settlement
1
Blue S.America-Africa
1 (player 2)
Military
Economy
3
Red+Red+Blue Africa-N.America
2 (player 4)
Science
Economy
4
Green-Purple-Red Asia
3 (player 4)
Culture
Religion
2
Orange-Blue-Green Europe
4
Culture
Religion
5
Economy
Economy
6
Religion
Civics
7
Military
Military
8
Science
Science
9
Civics
Civics
10
Religion
Civics
11
Science
Military
12
Religion
Culture
The scramble for the last cities has started. Player 1 adds a blue tribe to her red pair so that the
entire group may form an African city next round but player 3 moves the entire group to the orange tribe
in North America instead. Player 4 activates her purple tribe in Asia while player 2, derived of the blue
tribe necessary to form a blue city in Europe 2, attempts to form a blue
city along the border between Europe and Asia instead. The next round will see several new cities.
Age 2, Round 7
Player
Age 1
Age 2
Age 3
Settlement
1
Orange+Red S.America
1 (player 2)
Military
Economy
3
Blue+Red+Orange Asia
2 (player 4)
Science
Economy
4
Orange+Oceania-Oceania
3 (player 4)
Culture
Religion
2
Orange+Yellow+Green Africa
4
Culture
Religion
5 (player 3)
Economy
Economy
6
Religion
Civics
7
Military
Military
8
Science
Science
9
Civics
Civics
10
Religion
Civics
11 (player 2)
Science
Military
12
Religion
Culture
Player 1 has few good options as no red tribes are close enough to meet so she chooses to move what
she can into other groups. Player 2 and 4 completes their cities in Asia and Africa respectively
while player 3 groups her orange tribes in Oceania, aiming to join their friends in North America.
Age 2, Round 8
Player
Age 1
Age 2
Age 3
Settlement
1
Yellow+Orange Asia
1 (player 2)
Military
Economy
3
Orange+Orange Oceania-N.America
2 (player 4)
Science
Economy
4
Orange+Oceania-Oceania
3 (player 4)
Culture
Religion
2
Blue+Purple Africa
4 (player 3)
Culture
Religion
5 (player 3)
Economy
Economy
6
Religion
Civics
7
Military
Military
8
Science
Science
9
Civics
Civics
10
Religion
Civics
11 (player 2)
Science
Military
12
Religion
Culture
Player 1 makes a vain attempt to form a city in Asia, but that requires that nearby green tribes doesn't belong
to another player (which, however, it does). The city in North America is lost to player 3 in spite of the two
red tribes. This frees the tribes of the previous settlement 4 in North America so player 4 moves them towards
settlement 7. Player 2 moves the remaining African tribe to a coastal region, from where they can move
across the sea to another continent.
Age 2, Round 9
Player
Age 1
Age 2
Age 3
Settlement
1
Blue+Purple Africa-S.America
1 (player 2)
Military
Economy
3
Green Asia
2 (player 4)
Science
Economy
4
Blue+Purple S.America
3 (player 4)
Culture
Religion
2
Yellow S.America
4 (player 3)
Culture
Religion
5 (player 3)
Economy
Economy
6 (player 2)
Religion
Civics
7
Military
Military
8 (player 4)
Science
Science
9
Civics
Civics
10
Religion
Civics
11 (player 2)
Science
Military
12
Religion
Culture
Player 1's last desperate attempt to bring red and purple tribes together in South America is thwarted by
player 3, who brings them to her own settlement instead, and player 2 is forced to complete the city since she has no
better moves. Meanwhile, player 3 completes her city in Asia.
Age 2, Round 10
Player
Age 1
Age 2
Age 3
Settlement
1
Green+Purple+Yellow North America
1 (player 2)
Military
Economy
3
2 (player 4)
Science
Economy
4
3 (player 4)
Culture
Religion
2
4 (player 3)
Culture
Religion
5 (player 3)
Economy
Economy
6 (player 2)
Religion
Civics
7 (player 4)
Military
Military
8 (player 4)
Science
Science
9
Civics
Civics
10
Religion
Civics
11 (player 2)
Science
Military
12
Religion
Culture
Player 1 gets the last move of the age but to no avail as she can only complete the 4th(!) city of
player 4, leaving herself with no cities at all. Her long-term strategy to have villages with red
tribes failed partly because the second age saw many new settlements with few red tribes and partly
because the other players had more flexible tribes to move into them and beat red. All single
orange tribes from the first age found new settlements in the second age under player 3's leadership
while player 4 made efficient use of the purple and blue tribes that belonged to settlements in the
first age that ceased to exist in the second age.
Age 2, Civilization
Player
Settlement
Diplomacy
People score
Civilization score
Total age score
Total game score
1
(6)
-
10
2
12
25
2
1 11
A MIK
10
3 14
27
42
3
(1) 4 5 6 (7) (11)
DFG BEHK DHI
10
-1 4 9 10 -2 -1
29
43
4
(1) 2 3 (6) 7 8 (11)
ABCM CE
GJ FJ
9
-1 10 4 (2) 6 6 -1
35
50
With so few coastal cities, the connections and thus the available relations are limited.
The players focus on relating their own cities first and valuable cities second. Settlement 2
(player 4) attracts both economic and scientific settlements and scores impressively 10 points.
Even better is settlement 11 (player 2), where the connection with many multi-connected cities
yield 8 scientific points and another 3 military points. Note that player 4 has the most cities (4)
but the least tribes in them (9), which is a tribute to the efficient use of tribes.
Not surprisingly, player 4 takes the lead with 43 points but in spite of only 2 cities, player 2 is not far
behind with 39 points. Player 3 with 31 points may still have a chance while only a miracle can help
player 1 with 21 points.
In the civilization phase, the players choose which cities to abandon and which to fight for and
choose advances accordingly. Thus, player 2 gives settlement 1 (no orange tribes, only one relation)
culture whereas the settlement 11 gets a second science to really maximize its score. Player 3 has
many red tribes and relations in her cities and put science in all of them. Player 4 is less optimistic
about her green tribes and goes for civics in settlement 2 (giving her a share of the city yield) and
culture in settlement 3 (giving a new owner less points given the few relations). Settlement 7 may be
claimed but is weak and only slightly improved by economy while settlement 8 gets military to discourage
other players from connecting to it and giving science points to the new owner. Note that player 1's
yellow tribes have a good presence in some promising cities and may if not win so at least thwart
many opponent plans. Age 3 may now begin.
Age 3, Round 1
Player
Age 1
Age 2
Age 3
Settlement
1
Orange+Blue+Green Europe-Europe
1
Military
Economy
Culture
3
Green S.America-N.America
2
Science
Economy
Civics
2
Purple S.America-Asia
3
Culture
Religion
Culture
4
Orange+Red S.America-Africa
4
Culture
Religion
Science
5
Economy
Economy
Science
6
Religion
Civics
Science
7
Military
Military
Economy
8
Science
Science
Military
9
10
11
Science
Military
Science
12
Player 1 hasn't given up yet and boldly moves the three non-yellow tribes in Europe to the
non-completed city 12 in Europe, hoping to form a metropolis and disperse opponent colors at the same
time. Player 3 grabs the last "free" tribes by adding another red tribe to the valuable city 11.
Player 2 has no yellow supporting tribes available so she moves a purple tribe, both to decrease a
city with no orange tribes and to increase a city with orange tribes. Finally player 4
picks an orange supporting tribe from the strong orange city 4 (to the dismay of player 2).
The third age has started aggressively and it's difficult to predict the outcome.
Age 3, Round 2
Player
Age 1
Age 2
Age 3
Settlement
1
Blue Oceania-Africa
1
Military
Economy
Culture
3
Purple Oceania-Asia
2
Science
Economy
Civics
2
Yellow Oceania-N.America
3
Culture
Religion
Culture
4
Green S.America-Oceania
4
Culture
Religion
Science
5
Economy
Economy
Science
6
Religion
Civics
Science
7
Military
Military
Economy
8
Science
Science
Military
9
10
11 (player 1)
Science
Military
Science
12
In a bold move, player 1 moves a blue tribe and claims metropolis 11 in Africa. If red had been supported by
yellow or orange, she would have claimed it but 1 must gamble and in this case it paid off.
Player 3 moves a purple tribe to claim the Asian city 5 instead while player 2 tries to rebuild
the city in North America. Player 4 finds all her green tribes dispersed and tries to gather some
of them in city 2 in Asia.
With player 1 standing a good chance to claim metropolis 12 as well, the game is suddenly open again.
Age 3, Round 3
Player
Age 1
Age 2
Age 3
Settlement
1
Green Oceania-Europe
1
Military
Economy
Culture
3
Blue S.America-Asia
2
Science
Economy
Civics
2
Orange N.America-Oceania
3
Culture
Religion
Culture
4
Green S.America-Asia
4
Culture
Religion
Science
5 (player 2)
Economy
Economy
Science
6
Religion
Civics
Science
7
Military
Military
Economy
8
Science
Science
Military
9
10
11 (player 1)
Science
Military
Science
12 (player 1)
Player 1 plays safe and completes metropolis 12 in
Europe while player 3 does likewise with metropolis 5 in Asia. Note that metropolis 12 was not a city in age 2 so
it takes over the settlement map of city 1 and the tribes there are free to move again. Player 3 and fear this
powerful stack as they don't lead any of the tribes in it so they hurry to move their available orange and green
tribes to cities with as litte competition as possible.
With three of six metropolises claimed by the last players after the 2nd age, the game is suddenly very
open.
Age 3, Round 4
Player
Age 1
Age 2
Age 3
Settlement
1
Blue+Yellow Oceania-N.America
1
Military
Economy
Culture
3
Red+Red Oceania-Oceania
2
Science
Economy
Civics
2
Purple Oceania-N.America
3 (player 2)
Culture
Religion
Culture
4
Blue S.America-Asia
4
Culture
Religion
Science
5 (player 3)
Economy
Economy
Science
6
Religion
Civics
Science
7 (player 1)
Military
Military
Economy
8
Science
Science
Military
9
10
11 (player 1)
Science
Military
Science
12 (player 1)
Player 1 and 3 completes a brilliantly played age by claiming metropolis 7 in North America and
metropolis 3 in Oceania respectively. Player 2 has no other choice but to start moving tribes to
North America and free one more orange tribe in Oceania but player 4 is one step ahead of her and
will complete metropolis 6 in Asia first.
Age 3, Round 5
Player
Age 1
Age 2
Age 3
Settlement
1
Blue Asia-Asia
1 (player 1)
Military
Economy
Culture
3
2
Science
Economy
Civics
2
3 (player 2)
Culture
Religion
Culture
4
4
Culture
Religion
Science
5 (player 3)
Economy
Economy
Science
6 (player 4)
Religion
Civics
Science
7 (player 1)
Military
Military
Economy
8
Science
Science
Military
9
10
11 (player 1)
Science
Military
Science
12 (player 1)
Player 1 chooses to end the game with a blue tribe that she correctly assumes doesn't add point to
any other player. Now an exciting civilization phase remains before the final scoring can be
calculated.
Age 3, Civilization
Player
Settlement
Diplomacy
People score
Civilization score
Total age score
Total game score
1
1 (6) 7 11
AB
C GIK
8
11 (2) 7 24
52
73
2
(6)
-
9
2
11
53
3
(1) 3 5 (6) (7) (11)
BDEG ACEHK
9
-2 18 20 (2) -2 -2
43
86
4
6 (11)
DHI
10
16 -1
26
76
With 3 out of 6 cities being militaristic, the choice of relations is easily as the players avoid
them. Metropolis 5 with its double economy is the most popular one and reaches the maximum of
5 relations but with few economic metropolises, it "only" scores 14 points. The combination culture/religion in
metropolis 3 earns it 18 points but the double science in metropolis 11 beats them both with 21 points.
Player 1 makes an impressive comeback with 52 points, bringing the total to 77 but fails to reach
player 3 with 86 points. Player 4 is just behind with 76 points while player 2' failure to claim a
metropolis left her at 53 points.
The test game may indicate that it's better to focus on the current age only (player 3) than the next
as well (player 1). However, I
think strategy is not only about getting your next age color into the settlements but also to keep your
next age tribes flexible. Player 1 was very immobile in the second age but improved considerably in
the third while player 3 managed to keep her tribes in action, particularly in the second age where
there were many orange tribes roaming around alone. Playing purely tactical
like player 4 did may seem sound but she was dependent on the other players playing the "right" moves
for her. Focusing on the most valuable settlements in each age like player 2 is more risky as the other
players are quick to grab settlements if you wait too long. The most striking with the test game is
how the gameplay differ between the ages and how swingy it can be - excellent characteristics for a game!