The game is currently available at
The Game Crafter.
However, I regularly place orders with them so if you live in Sweden and are interested in a copy,
please feel free to contact me.
How does this game differ from the rest of the Nova Suecia games?
In spite of the civilization theme, Peoples is mostly an abstract game
about grouping tokens of specific colors to maximize scoring.
However, the mechanism where a color may be moved by any player
reminds of the balance between cooperation and competition known from other games and there is also
hidden information as players score for and get support from secret colors each age.
The absence of random mechanisms that characterize the other Nova Suecia
games is very prominent in Peoples.
What makes Peoples different from other games?
If it hadn't been for the secret colors, Peoples could have been compared to traditional
area control or engine building games. However, the area you control and the engine you build one age
will benefit another player the next so you need to plan ahead.
Add to that the open movements with secret colors that will keep the players constantly attentive to
the board and you have a game with unique challenges.
About the Rules
How is the game best taught to others?
Start by explaining the basic concepts of the game: three ages with small migrations and
settlements in the early ages and bigger in later ages. Then explain that each player will have
a unique set of subject and allied color each age and how the scoring is dependent on the number
of tokens you manage to get into each settlement. Once this is clear you may go into details
regarding how movements and settlements differ between the ages. Familiarize yourself with the
basic game first before moving on to the advanced game.