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Annotated Games: 4 players, version 0.9

This game was played during the game testing of Globalization. The players tried different strategies to assess how balanced they were.

  1. Focus on Production Companies.
  2. Focus on Manufacturing Companies.
  3. Focus on Transport Companies.
  4. Focus on share speculation.

Setup

Players

  1. ¢15
  2. ¢15
  3. ¢15
  4. ¢15

Public Actions

Event

  • Current 2: Each worker costs ¢1 more (South America)
  • Current 1: 2 yellow cubes offered at market price (Oceania)
  • Future: -

Stock Listing

  • Player 1: Bid ¢5 on Red Production (¢10)
  • Player 2: Bid ¢4 on Orange Manufacturing (¢11)
  • Player 3: Bid ¢4 on White Transport (¢11)
  • Player 4: Buy White Transport for ¢4 (¢11)
  • Player 1: Bid ¢5 on Yellow Production (¢5)
  • Player 2: Buy Orange Manufacturing for ¢4 (¢7)
  • Player 3: Buy White Transport for ¢4 (¢7)
  • Player 4: Buy Red Production for ¢5 (¢6)
  • Player 1: Buy Red Production for ¢5 (¢0)
  • Player 2: Buy Yellow Production for ¢5 (¢2)
  • Player 3: Buy Yellow Production for ¢5 (¢2)
  • Player 4: Buy Orange Production for ¢5 (¢4)
  • Player 1: Pass
  • Player 2: Pass
  • Player 3: Pass
  • Player 4: Pass

Initial Investments and R&D

  • Red Production: Investments, pay ¢0 to unlock Technology and invest in a mine in North America and ¢1 to hire 1 worker. (Cash ¢11, locked ¢3, loan ¢6.)
  • Orange Manufacturing: Investments, pay ¢0 to unlock Finance and invest in a factory in North America and ¢1 to hire 1 worker. (Cash ¢8, locked ¢3, loan ¢6.)
  • White Transport: Investments, pay ¢0 to unlock Capacity and invest in a hub in North America and ¢2 to hire 1 worker. (Cash ¢7, locked ¢3, loan ¢6.)
  • Yellow Production: Investments, pay ¢0 to unlock Technology and invest in a mine in North America and ¢2 to hire 1 worker. (Cash ¢10, locked ¢3, loan ¢6.)

Market Prices (BRY, PGO)

  • North America: Resources ¢3/¢3/¢3, Goods ¢5/¢5/¢5, 4 workers hired (salary ¢2)
  • South America: Resources ¢2/¢2/¢2, Goods ¢2/¢2/¢2, 0 workers hired (salary ¢0)
  • Europe: Resources ¢3/¢3/¢3, Goods ¢5/¢5/¢5, 0 workers hired (salary ¢2)
  • Africa: Resources ¢2/¢2/¢2, Goods ¢1/¢1/¢1, 0 workers hired (salary ¢0)
  • Asia: Resources ¢2/¢2/¢2, Goods ¢1/¢1/¢1, 0 workers hired (salary ¢0)
  • Oceania: Resources ¢3/¢3/¢3, Goods ¢5/¢5/¢5, 0 workers hired (salary ¢1)

Time

Era A

Players

  1. 2 Red (President), 1 Yellow (President), ¢0
  2. 2 Orange (President), 1 White, ¢3
  3. 2 White (President), 1 Yellow, ¢2
  4. 1 White, 1 Red, 1 Orange, ¢2

Company Actions (turn 1-4)

  • Red Production: Investments, pay ¢5 to invest in a mine in Africa and ¢0 to hire 1 worker. (Cash ¢6, locked ¢2.)
  • Orange Manufacturing: pay ¢1 to Finance to get ¢2, R&D, pay ¢5 to unlock Purchase. (Cash ¢4, locked ¢2)
  • White Transport: R&D, pay ¢5 to unlock Technology. (Cash ¢2, locked ¢2)
  • Yellow Production: Investments, pay ¢5 to invest in a mine in Africa and ¢0 to hire 1 worker. (Cash ¢5, locked ¢2.)

Market Prices (BRY, PGO)

  • North America: Resources ¢3/¢3/¢3, Goods ¢5/¢5/¢5, 4 workers hired (salary ¢2)
  • South America: Resources ¢2/¢2/¢2, Goods ¢2/¢2/¢2, 0 workers hired (salary ¢0)
  • Europe: Resources ¢3/¢3/¢3, Goods ¢5/¢5/¢5, 0 workers hired (salary ¢2)
  • Africa: Resources ¢2/¢2/¢2, Goods ¢1/¢1/¢1, 0 workers hired (salary ¢0)
  • Asia: Resources ¢2/¢2/¢2, Goods ¢1/¢1/¢1, 0 workers hired (salary ¢0)
  • Oceania: Resources ¢3/¢3/¢3, Goods ¢5/¢5/¢5, 0 workers hired (salary ¢1)

Company Actions (turn 5-8)

  • Red Production: Operation.
    • North America: Sell 3 red ¢3+¢3+¢2, pay worker -¢2, pay White transport -¢3, net profit ¢3. (Cash ¢9, locked ¢2.)
    • Africa: Sell 2 red ¢2+¢2, pay worker -¢0, pay Bank transport -¢3, net profit ¢1. (Cash ¢10, locked ¢2.)
  • Orange Manufacturing: Operation, pay ¢1 to Finance to get ¢2, sell 2 orange ¢6+¢5, buy 1 red+1 yellow -¢2-¢3, pay worker -¢2, pay White transport -¢2, net profit ¢2. (Cash ¢7, locked ¢2)
  • White Transport: Operation, reset worker ¢3+¢2, pay worker -¢2, net profit ¢3 (Cash ¢5, locked ¢2)
  • Yellow Production: Operation.
    • North America: Sell 3 yellow ¢3+¢3+¢2, pay worker -¢2, pay White transport -¢3, net profit ¢3. (Cash ¢8, locked ¢2.)
    • Africa: Sell 2 yellow ¢2+¢2, pay worker -¢0, pay Bank transport -¢3, net profit ¢1. (Cash ¢9, locked ¢2.)

Market Prices (BRY, PGO)

  • North America: Resources ¢3/¢2/¢2, Goods ¢6/¢6/¢6, 4 workers hired (salary ¢2)
  • South America: Resources ¢2/¢2/¢2, Goods ¢2/¢2/¢2, 0 workers hired (salary ¢0)
  • Europe: Resources ¢3/¢3/¢3, Goods ¢5/¢5/¢5, 0 workers hired (salary ¢2)
  • Africa: Resources ¢2/¢1/¢1, Goods ¢1/¢1/¢1, 2 workers hired (salary ¢0)
  • Asia: Resources ¢2/¢2/¢2, Goods ¢1/¢1/¢1, 0 workers hired (salary ¢0)
  • Oceania: Resources ¢3/¢3/¢3, Goods ¢5/¢5/¢5, 0 workers hired (salary ¢1)

Company Actions (turn 9-12)

  • Red Production: Investments (interest -¢2), pay ¢5 to invest in a mine in Asia and ¢0 to hire 1 worker. (Cash ¢3, locked ¢1.)
  • Orange Manufacturing: Admin, pay ¢1 to Finance to get ¢2, buy machinery -¢6. (Cash ¢2, locked ¢2)
  • White Transport: Bank (interest -¢2), take loan ¢3 (Cash ¢6, locked ¢2, logistics ¢3, loan ¢9)
  • Yellow Production: Investments (interest -¢2), pay ¢5 to invest in a mine in Asia and ¢0 to hire 1 worker. (Cash ¢2, locked ¢1.)

Market Prices (BRY, PGO)

  • North America: Resources ¢3/¢2/¢2, Goods ¢6/¢6/¢6, 4 workers hired (salary ¢2)
  • South America: Resources ¢2/¢2/¢2, Goods ¢2/¢2/¢2, 0 workers hired (salary ¢0)
  • Europe: Resources ¢3/¢3/¢3, Goods ¢5/¢5/¢5, 0 workers hired (salary ¢2)
  • Africa: Resources ¢2/¢1/¢1, Goods ¢1/¢1/¢1, 2 workers hired (salary ¢0)
  • Asia: Resources ¢2/¢2/¢2, Goods ¢1/¢1/¢1, 2 workers hired (salary ¢0)
  • Oceania: Resources ¢3/¢3/¢3, Goods ¢5/¢5/¢5, 0 workers hired (salary ¢1)

Public actions triggered.

Stock Listing

No bids.

Event

  • Future: Each new facility costs ¢1 less (Oceania)
  • Current 1: Each worker costs ¢1 more (South America)
  • Current 2: 2 yellow cubes offered at market price (Oceania)

Time

Era B

Company Actions (turn 13-16)

  • Red Production: Operation. (Cash ¢3, locked ¢1.)
    • North America: Sell 3 red ¢2+¢2+¢2, pay worker -¢2, pay White transport -¢3, net profit ¢1. (Cash ¢4, locked ¢1.)
    • Africa: Sell 2 red in Europe ¢3+¢3, pay worker -¢0, pay Bank transport and fee -¢3-¢2, net profit ¢1. (Cash ¢5, locked ¢1.)
    • Asia: Sell 3 red ¢2+¢2+¢1, pay worker -¢0, pay Bank transport -¢3, net profit ¢2. (Cash ¢7, locked ¢1.)
  • Orange Manufacturing (interest -¢2): Operation, sell 4 orange ¢6+¢5+¢5+¢5, buy 2 red -¢2-¢2, 2 yellow -¢2-¢2, pay White transport -¢4, pay worker -¢2, net profit ¢11 (Cash ¢7, locked ¢2)
  • White Transport: Investments, pay ¢5 to invest in a hub in Africa and ¢0 to hire 1 worker (Cash ¢1, locked ¢1, logistics ¢10, loan ¢9)
  • Yellow Production: Operation. (Cash ¢2, locked ¢1.)
    • North America: Sell 3 yellow ¢3+¢2+¢2, pay worker -¢2, pay White transport -¢3, net profit ¢2. (Cash ¢4, locked ¢1.)
    • Africa: Sell 2 yellow in Europe ¢3+¢3, and 1 yellow in Oceania +¢3, pay worker -¢0, pay White transport -¢3, pay Bank fee -¢3 net profit ¢3. (Cash ¢7, locked ¢1.)
    • Asia: Sell 2 yellow ¢2+¢2, pay worker -¢0, pay Bank transport -¢3, net profit ¢1. (Cash ¢8, locked ¢1.)

Market Prices (BRY, PGO)

  • North America: Resources ¢3/¢3/¢2, Goods ¢6/¢6/¢5, 4 workers hired (salary ¢2)
  • South America: Resources ¢2/¢2/¢2, Goods ¢2/¢2/¢2, 0 workers hired (salary ¢0)
  • Europe: Resources ¢3/¢2/¢2, Goods ¢5/¢5/¢5, 0 workers hired (salary ¢2)
  • Africa: Resources ¢2/¢1/¢1, Goods ¢1/¢1/¢1, 3 workers hired (salary ¢0)
  • Asia: Resources ¢2/¢1/¢1, Goods ¢1/¢1/¢1, 2 workers hired (salary ¢0)
  • Oceania: Resources ¢3/¢3/¢3, Goods ¢5/¢5/¢5, 0 workers hired (salary ¢1)

The test was interrupted to start a new test with a "revaluation rule", whereby all operatives produce 1 instead of 2 resources to decrease calculations.

P&P English (PDF, A4)

P&P English (PDF, US Letter)


Annotated games

  • v0.98, 4 players
  • v0.96, 4 players
  • v0.93, 4 players
  • v0.9, 4 players

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