This game was played during testing. The player decisions were either derived through
reasoning (based on what players should know about the cards) or randomization
(if no option seemed better than another). The following formats and abbreviations have been used:
Goal
Black: Reformist
Red: Repressionist
Gray: Nationalist
Action: Actions of the turn (Seat, Vote, Purge, Coup)
Suspects: What the player suspects alone
Suspected: What is generally suspected about the player
Setup
Player
Faction
Goal
Action
Suspects
Suspected
Green
Reformist
Military, Security
-
-
-
Blue
Repressionist
Economy, Military, Security
-
-
-
Teal
Nationalist
Military, Economy
-
-
-
Yellow
Reformist
Economy, Security
-
-
-
Pink
Nationalist
Security, Military
-
-
-
Orange
Repressionist
Economy, Security
-
-
-
Brown
Reformist
Economy, Military, Security
-
-
-
Purple
Nationalist
Military, Security
-
-
-
The game is setup with 3 Reformists, 2 Repressionists and 3 Nationalists. Their goals are very
conflicting so a tense game is expected.
Round 1
Player
Faction
Goal
Action
Suspects
Suspected
Green
Reformist
Military, Security
Seat
-
-
Blue
Repressionist
Economy, Military, Security
Seat
-
-
Teal
Nationalist
Military, Economy
Seat
-
Economy
Yellow
Reformist
Economy, Security
Seat
-
Military
Pink
Nationalist
Security, Military
Seat
-
Military
Orange
Repressionist
Economy, Security
Seat
-
-
Brown
Reformist
Economy, Military, Security
Seat
-
-
Purple
Nationalist
Military, Security
Seat
-
-
The players place their seat tokens next to crises corresponding to their goals while also avoiding
too early votes. Already the first round offers some clues as Teal, Yellow and Pink choose crises
with common resolutions, e.g. both Teal's cards have Economy.
Round 2a
Player
Faction
Goal
Action
Suspects
Suspected
Green
Reformist
Military, Security
Seat
-
Military
Blue
Repressionist
Economy, Military, Security
Seat, Vote Military
-
Repress all, Military
Teal
Nationalist
Military, Economy
Seat, Vote Military
-
Economy, Military
Yellow
Reformist
Economy, Security
-
-
Military
Pink
Nationalist
Security, Military
Vote Military
-
Military
Orange
Repressionist
Economy, Security
-
-
-
Brown
Reformist
Economy, Military, Security
-
-
-
Purple
Nationalist
Military, Security
-
-
-
As the players occupy their second seats, some conclusions may be drawn from the common symbols,
e.g. both of Green's seats cover Military. Teal sees an opportunity to cover both Military and
Economy while also trigger a vote at a crisis which she has no interests in.
Blue and Pink both have the goal Military and since Teal
suspects that at least Pink has that goal, she also votes Military.
The result is a unanimous vote for Military and all the other players
now think that all three have that goal.
Round 2b
Player
Faction
Goal
Action
Suspects
Suspected
Green
Reformist
Military, Security
Vote Military, Purge Blue
-
Military
Blue
Repressionist
Economy, Military, Security
Vote Security
Repress all, Military
Teal
Nationalist
Military, Economy
-
-
Economy, Military
Yellow
Reformist
Economy, Security
Seat, Vote Military, Purge Blue
-
Military
Pink
Nationalist
Security, Military
-
-
Military
Orange
Repressionist
Economy, Security
-
-
-
Brown
Reformist
Economy, Military, Security
-
-
-
Purple
Nationalist
Military, Security
-
-
-
Yellow can't avoid triggering a vote and, expecting Blue to vote against Military,
decides to test Green's loyalty in the Military/Security crisis.
She also covers a strategically important Military/Security crisis.
Blue votes Security as expected but both Green and Yellow votes
Military so a purge follows. Given the result in the previous crisis, Yellow convinces Green that Blue
is the dissident so Blue gets purged and the crisis remains unresolved.
Round 2c
Player
Faction
Goal
Action
Suspects
Suspected
Green
Reformist
Military, Security
Vote Security
-
Military
Blue
Repressionist
Economy, Military, Security
-
Repress all, Military
Teal
Nationalist
Military, Economy
-
-
Economy, Military
Yellow
Reformist
Economy, Security
-
-
Military
Pink
Nationalist
Security, Military
Seat, Vote Security
Orange Economy
Military
Orange
Repressionist
Economy, Security
Vote Economy
Pink Security
-
Brown
Reformist
Economy, Military, Security
-
-
-
Purple
Nationalist
Military, Security
-
-
-
Pink decides to go for Security next and places her Seat token next to two such crises, triggering both of them.
At the first vote, Green also votes for Security but Orange votes for Economy.
To make things worse, she also blames Pink and gets Green on her side. Pink gets purged and the crisis remains
unresolved. This also means that the second crisis is no longer fully occupied.
Round 2d
Player
Faction
Goal
Action
Suspects
Suspected
Green
Reformist
Military, Security
Vote Security
-
Military, Security
Blue
Repressionist
Economy, Military, Security
-
-
Repress all, Military
Teal
Nationalist
Military, Economy
-
-
Economy, Military
Yellow
Reformist
Economy, Security
-
-
Military
Pink
Nationalist
Security, Military
Vote Military, Purge Green
Orange Repressionist
Military
Orange
Repressionist
Economy, Security
Seat, Vote Military, Purge Green
Pink Nationalist
Military
Brown
Reformist
Economy, Military, Security
-
-
-
Purple
Nationalist
Military, Security
-
-
-
Orange hesitates. She could claim more seats covering Economy and Security but
that would trigger votes and she's not ready to reveal too much of her goals yet, nor to turn them red so early
in the game. Instead, she goes for a Military/Security crisis instead, hoping
too test Pink's loyalty again (Repressionist or
Nationalist?) and purge Green (Reformist?). Pink votes
Military together with Orange while Green votes
Security. Orange and Pink agrees to bury the hatchet and purge Green.
At this stage, 4 players are suspected Repressionists but only 2 of them really are
(Blue and Orange). Unknown to the others, Pink is now pretty sure that Orange is a
Repressionist while Orange is pretty sure that Pink is a
Nationalist
Round 2e
Player
Faction
Goal
Action
Suspects
Suspected
Green
Reformist
Military, Security
-
-
Military, Security
Blue
Repressionist
Economy, Military, Security
-
-
Repress all, Military
Teal
Nationalist
Military, Economy
-
-
Economy, Military
Yellow
Reformist
Economy, Security
Vote Economy
-
Military, Economy
Pink
Nationalist
Security, Military
-
Orange Repressionist
Military
Orange
Repressionist
Economy, Security
Vote Economy
Pink Nationalist
Military, Economy
Brown
Reformist
Economy, Military, Security
Seat, Vote Economy
-
Economy
Purple
Nationalist
Military, Security
-
-
-
Brown is now convinced that Green is a Reformist but how about Yellow and Purple? To find out,
she occupies a Economy/Security crisis where Yellow and Orange are
seated. Orange realizes that a Security will most likely get her
purged and decides to vote Economy to keep her seat and spread some confusion. The vote is unanimous
and the crisis resolved but Orange may find it difficult to convince her fellow Repressionists that
she's not a Nationalist.
Round 2f
Player
Faction
Goal
Action
Suspects
Suspected
Green
Reformist
Military, Security
-
-
Military, Security
Blue
Repressionist
Economy, Military, Security
Vote Security
-
REPRESSER
Teal
Nationalist
Military, Economy
Vote Military
-
Economy, Military
Yellow
Reformist
Economy, Security
-
-
Military, Economy
Pink
Nationalist
Security, Military
-
Orange Repressionist
Military
Orange
Repressionist
Economy, Security
Vote Security
Pink Nationalist
Military, Economy
Brown
Reformist
Economy, Military, Security
Vote Military
-
REFORMER
Purple
Nationalist
Military, Security
Seat, Vote Security, Vote Military
-
Military, Economy
Purple now faces a dilemma. Brown, Green and Orange seem to have an understanding and may
stage a Coup as soon as possible while none of her goals are fulfilled yet. She decides to hit two birds with
one stone by triggering first a Military vote and then a Security vote,
which will not only fulfil both her goals but hopefully tempt the Reform faction to stage a Coup with her.
Since Teal also has the goal of Military, the first vote in unanimously resolved in favor of Military
and the Military state token is removed since it no longer has a majority.
Brown suddenly has two more Reformist candidates; Purple and Teal.
In the second vote, Orange and Blue are happy to vote
Security, but since Purple expects this, she goes against her goal
and vote Economy. Purple is purged but the crisis remains unresolved - just what Purple wanted.
Round 3a
Player
Faction
Goal
Action
Suspects
Suspected
Green
Reformist
Military, Security
Seat, Vote Military, Vote Economy
-
Military, Security
Blue
Repressionist
Economy, Military, Security
-
REPRESSER
Teal
Nationalist
Military, Economy
Vote Military
-
Economy, Military
Yellow
Reformist
Economy, Security
Vote Economy
-
Military, Economy
Pink
Nationalist
Security, Military
-
Orange Repressionist
Military
Orange
Repressionist
Economy, Security
-
Pink Nationalist
Military, Economy
Brown
Reformist
Economy, Military, Security
Vote Economy
-
REFORMER
Purple
Nationalist
Military, Security
Vote Military
-
Military, Economy
For the third round, Green and Yellow want to convince Brown that they are the true Reformists
and not Teal and Purple while Orange wants to convince Blue that she and not Pink is the true Repressionist.
Green decides to test Purple and Teal at the Military/Economy and then Yellow at
the Economy/Military crisis. However, those tests don't tell much, since all the
players are interested in reforming the respective departments and both the votes are unanimous.
Round 3b
Player
Faction
Goal
Action
Suspects
Suspected
Green
Reformist
Military, Security
-
-
Military, Security
Blue
Repressionist
Economy, Military, Security
Seat, Vote Military
-
REPRESSER
Teal
Nationalist
Military, Economy
-
-
Economy, Military
Yellow
Reformist
Economy, Security
-
-
Military, Economy
Pink
Nationalist
Security, Military
Vote Military
Orange Repressionist
Military
Orange
Repressionist
Economy, Security
Vote Military
Pink Nationalist
Military, Economy
Brown
Reformist
Economy, Military, Security
-
-
REFORMER
Purple
Nationalist
Military, Security
-
-
Military, Economy
Blue tries to put Orange and Pink against each other in the Security/Military crisis but they all vote
Military so the turn give no further clues.
Teal continues to appear as Reformist by picking crises without any known Repressionists
(Security/Military and Military/Security.
With that, all state departments are Reformed and Coups possible.
Brown reveals that she's Gorbachev. Since she's still unsure about Purple and Teal, she decides to test them both
and names Green, Yellow, Purple and Teal. The Coup fails with 2 fail votes
since both Purple and Teal are Nationalists but this is still a good result for the Reformists, since both
Purple and Teal can now be suspected to belong to another faction.
Blue decides to to take the risk of a Countercoup,
reveals herself as Kryuchkov and names Pink and Orange as Repressionists.
The Coup fails with 1 fail vote since Orange is a Nationalist.
Thus two Coups have failed, outing
Brown as Gorbachev and Blue as Kryuchkov, and there is still confusion regarding which
factions some of the players belong to. The game is still very open...
Round 3d
Player
Faction
Goal
Action
Suspects
Suspected
Green
Reformist
Military, Security
Vote Security
-
Military, Security
Blue
Repressionist
Economy, Military, Security
Vote Economy
-
REPRESSER
Teal
Nationalist
Military, Economy
Vote Economy
Yellow Reformer
Economy, Military, Not Reformist?, Not Repressionist?
Yellow
Reformist
Economy, Security
Seat, Vote Security, Purge Orange, Vote Security
Teal not Reformer
Military, Economy
Pink
Nationalist
Security, Military
-
Orange Repressionist
Military
Orange
Repressionist
Economy, Security
Vote Economy
Pink Nationalist
Military, Economy
Brown
Reformist
Economy, Military, Security
-
-
REFORMER
Purple
Nationalist
Military, Security
-
-
Military, Economy, Not Reformist?
Yellow is frustrated at the failed Coup and decides to prove her loyalty while
also discrediting Teal by picking the two crises Security/Economy. First,
Green and Yellow vote for Security and purge the dissident Orange.
Then she
proceeds with the next crisis where Yellow declares her intention to vote Security. Teal, realizing that this action
may make Yellow more trustworthy than she, declares the same while Blue, unwilling to get purged, also declares the same.
However, both Blue and Teal secretly vote Economy and a heated argument follows
where each player accuses the other two. The result is that they point out each other so nobody is purged and the
crisis remains unresolved. Nevertheless, Teal managed to add confusion and prevent additional Coups so the game continues.
Round 3e
Player
Faction
Goal
Action
Suspects
Suspected
Green
Reformist
Military, Security
-
-
Military, Security
Blue
Repressionist
Economy, Military, Security
-
-
REPRESSER
Teal
Nationalist
Military, Economy
-
Yellow Reformer
Economy, Military, Not Reformist?, Not Repressionist?
Yellow
Reformist
Economy, Security
-
Teal not Reformer
Military, Economy
Pink
Nationalist
Security, Military
Seat
Orange Repressionist
Military
Orange
Repressionist
Economy, Security
-
Pink Nationalist
Military, Economy
Brown
Reformist
Economy, Military, Security
-
-
REFORMER
Purple
Nationalist
Military, Security
-
-
Military, Economy, Not Reformist?
Pink is in a poor situation since there are no crises left to resolve with Military so her only
chance of winning is to provoke a failed vote. Thus, she places her seat token at the
Economy/Security crisis, not because wants to vote for
Security but because that it's her last chance to convince
the other players that she's a Repressionist.
Round 3f
Player
Faction
Goal
Action
Suspects
Suspected
Green
Reformist
Military, Security
Vote Security, Purge Orange
-
Military, Security
Blue
Repressionist
Economy, Military, Security
Vote Security
-
REPRESSER
Teal
Nationalist
Military, Economy
-
Yellow Reformer
Economy, Military, Not Reformist?, Not Repressionist?
Yellow
Reformist
Economy, Security
Vote Security
Teal not Reformer
Military, Economy
Pink
Nationalist
Security, Military
Vote Security
Orange Repressionist
Military
Orange
Repressionist
Economy, Security
Seat, Vote Security, Vote Economy
Pink Nationalist
Military, Economy
Brown
Reformist
Economy, Military, Security
-
-
REFORMER
Purple
Nationalist
Military, Security
-
-
Military, Economy, Not Reformist?
Orange takes the last opportunity to get a red Vote at the Economy/Security
Crisis and gets both the Blue and the Pink vote. She then tries to get another red Vote at the
Security/Economy crisis but as expected she gets voted down and purged by Green
and Yellow. However, her actions provoke the Reformists to turn Security black again and give the Repressionists
one last chance to stage a Coup.
Round 3g
Player
Faction
Goal
Action
Suspects
Suspected
Green
Reformist
Military, Security
Vote Security
-
Military, Security
Blue
Repressionist
Economy, Military, Security
Coup 3 (Pink, 2 FAIL)
-
REPRESSER
Teal
Nationalist
Military, Economy
-
Yellow Reformer
Economy, Military, Not Reformist?, Not Repressionist?
Yellow
Reformist
Economy, Security
Vote Security
Teal not Reformer
Military, Economy
Pink
Nationalist
Security, Military
Orange Repressionist
Military, Nationalist
Orange
Repressionist
Economy, Security
-
Pink Nationalist
Military, Economy
Brown
Reformist
Economy, Military, Security
Seat, Vote Security
-
REFORMER
Purple
Nationalist
Military, Security
-
-
Military, Economy, Not Reformist?
Brown must have all three State departments reformed to win and is forced to trigger another Vote at the
Economy/Security Crisis. Green and Yellow supports her but this
isn't enough for Brown to risk everything at a Coup.
Instead, Blue is given the opportunity to stage a Countercoup. Since she doesn't think that
Teal is a Repressionist, the only explanation of the previous Coup
failure is that either Pink or Orange is lying. She gambles that Orange is lying and stages a
Coup with only Pink and herself. Unfortunately this fails too since Orange is on her side while
Pink is not.
Round 3h
Player
Faction
Goal
Action
Suspects
Suspected
Green
Reformist
Military, Security
-
-
Military, Security
Blue
Repressionist
Economy, Military, Security
Vote Security, Purge Yelllow
-
REPRESSER
Teal
Nationalist
Military, Economy
-
Yellow Reformer
Economy, Military, Not Reformist?, Not Repressionist?
Yellow
Reformist
Economy, Security
Vote Military
Teal not Reformer
Military, Economy
Pink
Nationalist
Security, Military
Orange Repressionist
Military, Nationalist
Orange
Repressionist
Economy, Security
-
Pink Nationalist
Military, Economy
Brown
Reformist
Economy, Military, Security
-
-
REFORMER
Purple
Nationalist
Military, Security
Seat, Vote Security, Purge Yellow
-
Military, Economy, Not Reformist?
Purple's only option is to trigger a Vote at the Military/Security Crisis but as expected, Yellow votes for Military
and although she gets purged, she does manage to maintain the Security resolution.
Thus, the game ends with all three State Departments and a victory for the Reformists. However,
it was a close call. If the Repressionist Coup had succeeded, they would have won. If the Reformists
had risked (and failed) a Coup, the Nationalists would have won.