This game was played during the game testing of Find the Bug! Agile. The
players pursued different paths towards the victory.
Player 1: Aim for many test cases and few tests
Player 2: Aim for many tests and few test cases
Player 3: Aim for a balance between tests and test cases
Player 4: Look for the best use for the codes in the current turn
The players' hands are shown in the table (codes, use cases and CV)
and the table is shown by use cases with the left number indicating the product owner
and the right number indicating the tester. The game plays with six components.
Round 1
Player
Codes
Use Cases
CV
Action
1
■■■■■■
■■/■■
Create test case input blue/red, output purple/yellow
2
■■■■
■■/■■
Test test case purple/yellow with green/blue: FAIL Player 1 gets green and blue
3
■■■■
■■/■■
Create test case input red/yellow, output purple/green
4
■■■■
■■/■■
Create test case input yellow/purple, output blue/green
Repository
9 red, 9 blue, 8 green, 10 yellow, 8 purple
1234
Player 1 must start with a test case (purple and yellow) and since player 2 had all the colors necessary to
test it fully (blue, green and red), she did so but failed. Player 3 must then also start with a test case
(purple and green) and so did player 4 (blue and green), since she didn't have the necessary red to do a full test.
Round 2
Player
Codes
Use Cases
CV
Action
1
■■■■■■
■■/■■
Create test case input yellow/blue, output red/green
2
■■■■
■■/■■
■■
Test test case purple/yellow with blue/red: PASS Player 1 gets none, player 2 gets purple and yellow on CV
3
■■
■■/■■
Test test case blue/green with red/yellow: FAIL Player 4 gets red and yellow
4
■■■■
■■/■■
Test test case red/green with purple/yellow: FAIL Player 1 gets purple and yellow
Repository
8 red, 9 blue, 8 green, 6 yellow, 5 purple
1234314
Player 1 tempts player 4 with a test case that can be tested with her purple, blue and yellow cubes. It can also be
integrated with her first test case and give player 1 additional victory points.
Player 3 tests blue/green test case to spend her red and yellow codes but fails while player 4
accepts player 1's offer but again we see a failed test case.
Round 3
Player
Codes
Use Cases
CV
Action
1
■■■■
■■/■■
■
Share one pair of purple
2
■■
■■/■■
■■■
Share one pair of yellow
3
■■■■
■■/■■
Copy player 1's code
4
■■
■■/■■
■■
Test test case red/green with yellow/blue: PASS Player 1 gets none, player 4 gets red and green on CV
Repository
9 red, 9 blue, 7 green, 7 yellow, 5 purple
1234314
Player 1 would like to create a third test case but only one with blue/red output would be
tempting enough for player 2 (who has the other three colors) so she decides to use her two blue
to get her first code on the CV. Player 2 does the same with a yellow pair with the
intention to copy codes next turn. Player 3 has only 2 red codes left and decides to copy
player 1's codes to be able to continue test next turn. Note that by sharing her blue codes instead of
purple, player 1 cleared her hand of blue so that "copycats" would only get 4 codes.
Player 4 on the other hand passes her
test and gets 2 codes on her CV, leaving only player 3 without codes.
Round 4
Player
Codes
Use Cases
CV
Action
1
■■■■
■■/■■
■
Create test case input red/green, output yellow/blue
2
■■■■
■■/■■
■■■
Copy player 3's code
3
■■
■■/■■
■■
Test test case blue/green with yellow/purple: PASS Player 4 gets none, player 3 gets blue and green on CV
4
■■/■■
■■
Test test case yellow/blue with red/purple: PARTIAL PASS Player 1 gets red and purple
Repository
8 red, 7 blue, 6 green, 7 yellow, 5 purple
1234314 14
Player 1 creates another test case. She could have integrated the two passed components but since
she is the product owner for both and hence will get two codes whoever integrates them, she's in no hurry.
Player 2 rightly suspects that player 1's input is red and green, since neither she nor player 4 has
that combination, so she chooses to copy code instead. Player 3 finally passes her test case,
after which player 4 accepts player 1's challenge but only partially passes.
Round 5
Player
Codes
Use Cases
CV
Action
1
■■■■■■■■■
■■/■■
■■■
Write blue
2
■■■
■■/■■
■■■■
Test test case purple/green with blue/yellow: PARTIAL PASS Player 3 gets blue and yellow
3
■■■
■■/■■
■■■■
Integrate red/green, purple/orange, blue/green with blue/yellow/blue
4
■■/■■
■■■■
Test test case yellow/blue with green/purple: FAIL Player 1 gets green and purple
Repository
8 red, 4 blue, 3 green, 5 yellow, 2 purple
3214
There is a surplus of purple and shortage of blue in play so player 1 writes a blue code to be able to
integrate next turn. Player 2 fails her test but by that, player 3 suddenly has 2 blue codes and is able to
integrate all three passed components! Player uses her only remaining codes to fail a second test.
The integration rewards the following codes
(product owner first, technical lead second):
Component red/green: Player 1 yellow CV/blue code, player 4 red CV/green code
Component purple/yellow: Player 1 blue CV/red code, player 2 purple CV/yellow code
Component blue/green: Player 4 yellow CV/purple code, player 3 green CV/blue code
Module: Player 3 purple CV, blue/green code
Round 6
Player
Codes
Use Cases
CV
Action
1
■■■■■■■
■■/■■
■■■
Create test case input green/purple, output blue/red
2
■
■■/■■
■■■■■■
Test test case blue/red with green/purple: PASS Player 2 gets blue and red
3
■■■■
■■/■■
■■■■
Write yellow
4
■■■■
■■/■■
■■■■
Copy player 1's code
Repository
6 red, 2 blue, 2 green, 4 yellow, 1 purple
31412
With no more passed components to integrate, player 1 creates a test case that will fit the
module. Player 2 deduces that her test case requires red/yellow (since blue/red has already been
used) but only has yellow. Seeing that no other player has that combination either, she gambles and switches to
player 1's test with successful result! Player 1 sees that yellow is scarce and writes one to be
able to integrate in the future. Player 4 finally copies player 1's
code to be able to continue test next turn.
Round 7
Player
Codes
Use Cases
CV
Action
1
■■■■■
■■/■■
■■■■
Share purple
2
■■
■■/■■
■■■■■■
Write red
3
■■■■■
■■/■■
■■■■
Write red
4
■■
■■/■■
■■■■■■
Test test case yellow/blue with red/green: PASS Player 4 gets blue and yellow
Repository
4 red, 1 blue, 2 green, 4 yellow, 3 purple
31412
Player 1 is unable to integrate without yellow so she hurries to capitalize on all her codes by
sharing. Player 2 writes red to be able to finish her test. Player 3 expects that player 1 will
integrate the module currently tested by player 4 next turn, making red necessary to integrate
in her turn. Player 4 finally completes her test.
Round 8
Player
Codes
Use Cases
CV
Action
1
■■■■■
■■/■■
■■■■■■■■
Integrate yellow/blue and blue/red with green/red/green/blue
2
■
■■/■■
■■■■■■■■■
Test test case purple/green with red/yellow: PASS Player 2 gets purple and green
3
■■■■■■
■■/■■
■■■■
Write red
4
■■■■
■■/■■
■■■■■■■
Write purple
Repository
4 red, 0 blue, 2 green, 3 yellow, 5 purple
32
Player 1 manages to integrate both the passed components by switching the blue and yellow
output colors on one of them. Player 2 passes the sixth and last
component but player 3 needs another red to integrate it. Player 4 writes purple to complete a set
of five colors.
The integration rewards the following codes
(product owner first, technical lead second):
Component blue/red: Player 1 green CV/purple code, player 2 red CV/blue code
Component blue/yellow: Player 1 red CV/green code, player 4 blue CV/yellow code
Module: Player 1 red/green CV, blue/blue code
Round 9
Player
Codes
Use Cases
CV
Action
1
■■■
■■/■■
■■■■■■■■■
Share purple
2
■
■■/■■
■■■■■■■■■
Write blue
3
■■■■■■
■■/■■
■■■■■■■■
Integrate purple/green with red/yellow/red/green/blue
4
■■
■■/■■
■■■■■■■■
Share purple
Repository
4 red, -1 blue, 2 green, 4 yellow, 3 purple
With the final turns approaching, player 1 shares purple to complete a set of five colors and player 2
writes blue to do the same next round. Player 3 does the last integration, after which player 4 also shares.
The integration rewards the following codes
(product owner first, technical lead second):
Component purple/green: Player 3 yellow CV/red code, player 2 green CV/purple code
Module: Player 3 purple/red CV, blue/blue/green code
With player 3's integration (and blue depletion), the end of the game is triggered and all players get
one more turn.
Round 10
Player
Codes
Use Cases
CV
Action
1
■
■■/■■
■■■■■■■■■■
Share blue
2
■■
■■/■■
■■■■■■■■■
Write blue
3
■■■■
■■/■■
■■■■■■■■■
Share blue
4
■■
■■/■■
■■■■■■■■
-
Repository
4 red, 3 blue, 2 green, 4 yellow, 3 purple
Player 1 and 3 manage to do one final share of codes, after which the final scores can be calculated
(colors in order of smallest to largest and codes left in hand in parentheses):
Player 1: 1-2-2-2-3 (1)
Player 3: 1-1-2-2-3 (4)
Player 2: 1-1-2-2-3 (2)
Player 4: 1-1-2-2-2 (2)
Player 1 wins thanks to not only being product owner for many components in the module but also
integrate some of them. Player 3 had a slow start due to her test case being untested for a while,
giving her too few codes to work with, but became second thanks to a strong finish. Player 2 did
well but not integrating at all may have cost her the victory. Player 4 did well in the beginning
but her small code hand prevented her from integrating and made her fall behind in the end.
Overall a successful test where the balance was finally found after many... well, iterations.
P&P (PDF, A4)
P&P (PDF, US Letter)
Annotated games
Complete test games are presented under Annotated Games.