This game was played during the game testing of Find the Bug! Agile. The
players pursued different paths towards the victory.
Player 1: Aim for many test cases and few tests
Player 2: Aim for many tests and few test cases
Player 3: Aim for a balance between tests and test cases
Player 4: Look for the best use for the codes in the current turn
The players' hands are shown in the table (codes, use cases and CV)
and the table is shown by use cases with the left number indicating the product owner
and the right number indicating the tester. The game plays with six components.
Round 1
Player
Codes
Use Cases
CV
Action
1
■■■■■
■■/■■
Create test case input blue/red, output purple/yellow
2
■■■■■
■■/■■
Test test case purple/yellow with green/blue: FAIL Take blue, give player 1 green
3
■■■■
■■/■■
Create test case input red/yellow, output purple/green
4
■■■■
■■/■■
Create test case input yellow/purple, output blue/green
Repository
19 red, 19 blue, 18 green, 20 yellow, 18 purple
1234
Player 1 must start with a test case (purple and yellow) and since player 2 had all the colors necessary to
test it fully (blue, green and red), she did so but failed. Player 3 must then also start with a test case
(purple and green) and so did player 4 (blue and green), since she didn't have the necessary red to do a full test.
Round 2
Player
Codes
Use Cases
CV
Action
1
■■■■
■■/■■
■
Create test case input yellow/blue, output red/green
2
■■■■■
■■/■■
■
Test test case purple/yellow with blue/red: PASS Take purple and yellow, take purple CV and give player 1 yellow CV
3
■■■
■■/■■
Test test case blue/green with red/yellow: FAIL Take yellow, give player 4 red
4
■■■■
■■/■■
Test test case red/green with purple/yellow: FAIL Take yellow, give player 1 purple
Repository
18 red, 19 blue, 18 green, 16 yellow, 15 purple
1234314
Player 1 tempts player 4 with a test case that can be tested with her purple, blue and yellow cubes. It can also be
integrated with her first test case and give player 1 additional victory points.
Player 3 tests blue/green test case to spend her red and yellow codes but fails while player 4
accepts player 1's offer but again we see a failed test case.
Round 3
Player
Codes
Use Cases
CV
Action
1
■■
■■/■■
■■
Create test case input yellow/red, output green/purple
2
■■■■
■■/■■
■
Test test case purple/green with yellow/blue: FAIL Take blue, give player 3 yellow
3
■■■
■■/■■
Test test case blue/green with yellow/red: PARTIAL PASS Take yellow, give player 4 red
4
■■■■■
■■/■■
■
Test test case red/green with yellow/blue: PASS Take red and green, take red CV and give player 1 green
Repository
15 red, 19 blue, 17 green, 14 yellow, 15 purple
13243141
Player 1 plays a third test case. There is already one purple/green test case played by
player 3 but player 1 hopes that player 3 will test her test case. Player 2 chooses to test
player 3's purple/green test case since player 1 already has 1 VP but fails. Player 3 fails
a second time but player 4 passes, earning both her and player 1 victory points. Player 1 is now
in the lead but has only 2 codes left.
Round 4
Player
Codes
Use Cases
CV
Action
1
■■■■
■■/■■
■■
Copy player 2's codes
2
■■■
■■/■■
■
Test test case purple/green with blue/yellow: PARTIAL PASS Take yellow, give player 3 blue
3
■■
■■/■■
Create test case input purple/yellow, output red/blue.
4
■■■
■■/■■
■
Create test case input purple blue, output green/red
Repository
15 red, 17 blue, 16 green, 13 yellow, 17 purple
1324314133
With only 2 purple codes, player 1 needs more codes and chooses to copy player 2's codes to get codes
of four different colors. Player 2 passes her test case only partially and now needs to get a red code to
complete her test. Player 3 needs a purple code to continue testing but gambles and create a new test
case, hoping to either get the needed purple through another player's test or replication.
Player 4 would like to integrate the two passed components but two blue codes are required and her mix of codes
doesn't allow her to test a non-passed component either. Instead, she creates a test case, hoping to get
more blue that way.
At this point, the game felt too balanced. The test game was halted to test modifications in
version 0.3.
P&P (PDF, A4)
P&P (PDF, US Letter)
Annotated games
Complete test games are presented under Annotated Games.