This game was played during the game testing of Find the Bug! Agile. The
players pursued different paths towards the victory.
Player 1: Aim for many test cases and few tests
Player 2: Aim for many tests and few test cases
Player 3: Aim for a balance between tests and test cases
Player 4: Look for the best use for the codes in the current turn
The players' hands are shown in the table (codes, use cases and CV)
and the table is shown by use cases with the left number indicating the product owner
and the right number indicating the tester. The game plays with six components.
Round 1
Player
Codes
Use Cases
CV
Action
1
■■■■■■
■■/■■
Create test case input blue/red, output purple/yellow
2
■■■■
■■/■■
Test test case purple/yellow with green/blue: FAIL Player 1 gets green and blue
3
■■■■
■■/■■
Create test case input red/yellow, output purple/green
4
■■■■
■■/■■
Create test case input yellow/purple, output blue/green
Repository
19 red, 19 blue, 18 green, 20 yellow, 18 purple
1234
Player 1 must start with a test case (purple and yellow) and since player 2 had all the colors necessary to
test it fully (blue, green and red), she did so but failed. Player 3 must then also start with a test case
(purple and green) and so did player 4 (blue and green), since she didn't have the necessary red to do a full test.
Round 2
Player
Codes
Use Cases
CV
Action
1
■■■■■■■■
■■/■■
Create test case input yellow/blue, output red/green
2
■■■■
■■/■■
■■
Test test case purple/yellow with blue/red: PASS Player 1 gets blue and red, player 2 gets purple and yellow on CV
3
■■
■■/■■
Test test case blue/green with red/yellow: FAIL Player 4 gets red and yellow
4
■■■■
■■/■■
Test test case red/green with purple/yellow: FAIL Player 1 gets purple and yellow
Repository
17 red, 18 blue, 18 green, 16 yellow, 15 purple
1234314
Player 1 tempts player 4 with a test case that can be tested with her purple, blue and yellow cubes. It can also be
integrated with her first test case and give player 1 additional victory points.
Player 3 tests blue/green test case to spend her red and yellow codes but fails while player 4
accepts player 1's offer but again we see a failed test case.
Round 3
Player
Codes
Use Cases
CV
Action
1
■■■■■■■■
■■/■■
■
Share one pair of blue
2
■■
■■/■■
■■■
Share one pair of yellow
3
■■■■
■■/■■
Copy player 1's code
4
■■
■■/■■
■■
Test test case red/green with yellow/blue: PASS Player 1 gets yellow and blue, player 4 gets red and green on CV
Repository
17 red, 19 blue, 17 green, 15 yellow, 14 purple
1234314
Player 1 would like to create a third test case but only one with blue/red output would be
tempting enough for player 2 (who has the other three colors) so she decides to use her two blue
to get her first code on the CV. Player 2 does the same with a yellow pair with the
intention to copy codes next turn. Player 3 has only 2 red codes left and decides to copy
player 1's codes to be able to continue test next turn. Note that by sharing her blue codes instead of
purple, player 1 cleared her hand of blue so that "copycats" would only get 4 codes.
Player 4 on the other hand passes her
test and gets 2 codes on her CV, leaving only player 3 without codes.
Round 4
Player
Codes
Use Cases
CV
Action
1
■■■■■■■■
■■/■■
■
Create test case input red/green, output yellow/blue
2
■■■■
■■/■■
■■■
Copy player 1's code
3
■■
■■/■■
■■
Test test case blue/green with yellow/purple: PASS Player 4 gets yellow and purple, player 3 gets blue and green on CV
4
■■
■■/■■
■■
Test test case yellow/blue with red/purple: PARTIAL PASS Player 1 gets red and purple
Repository
15 red, 18 blue, 16 green, 14 yellow, 13 purple
1234314 14
Player 1 creates another test case. She could have integrated the two passed components but since
she is the product owner for both and hence will get two codes whoever integrates them, she's in no hurry.
Player 2 rightly suspects that player 1's input is red and green, since neither she nor player 4 has
that combination, so she chooses to copy code instead. Player 3 finally passes her test case,
after which player 4 accepts player 1's challenge but only partially passes.
Round 5
Player
Codes
Use Cases
CV
Action
1
■■■■■■■■■
■■/■■
■
Write blue
2
■■
■■/■■
■■■■■
Test test case purple/green with red/yellow: PASS Player 3 gets red and yellow, player 2 gets purple and green on CV
3
■■
■■/■■
■■■
Share one pair of red
4
■■■■■
■■/■■
■■
Copy player 1's code
Repository
15 red, 16 blue, 14 green, 14 yellow, 12 purple
1234314 14
There is a surplus of purple and shortage of blue in play so player 1 writes a blue code to
be able to integrate next turn. Player 2 is fortunate to pass on the first iteration, increasing her
CV to five codes, although only three different colors. Player 3 would have needed at least one more
yellow to integrate so she decides to share a pair of red to get three different colors as well. Player
4 is unable to continue testing and take the opportunity to copy player 1's code to get one code of
each color.
Round 6
Player
Codes
Use Cases
CV
Action
1
■■■■■■
■■/■■
■■■■■
Integrate purple/yellow, purple/green, blue/green and red/green with blue/red/purple
2
■■
■■/■■
■■■■■■
3
■■
■■/■■
■■■■
4
■■■■■
■■/■■
■■■■
Repository
15 red, 16 blue, 13 green, 12 yellow, 12 purple
1434
Player 1 finds a way to integrate all three passed components! The integration rewards the following codes
(product owner first, technical lead second):
Component purple/yellow: Player 1 blue, player 2 yellow
Component blue/green: Player 4 yellow, player 3 blue
Component red/green: Player 1 yellow, player 4 red
Module: Player 1 red, green
At this point, the game felt unbalanced in favor of the user story strategy.
The test game was halted to test modifications in version 0.4.
P&P (PDF, A4)
P&P (PDF, US Letter)
Annotated games
Complete test games are presented under Annotated Games.