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Annotated Games: 4 Players

This game was played during the game testing of the open omen cards variant. The general strategy is to observe each others' moves, deduce which cards that are kept and which cards that are returned, and move to safe areas and away from unsafe areas.

The meeples are denoted with colored circles; filled in the hexes they stand in and hollow in the regions they moved from. A "round" ends either when all players have taken one turn each or when an apocalypse takes place and hexes get flipped. "Play" refers to the omen played to the table, "Discard" refers to the omen returned to the pile and "Keep" refers to the omen kept on the hand.

Starting Position

Player   Bless   Curse   Score (blessed+cursed)
1Red/YellowGreen/Blue8/0
2Blue/RedYellow/Green8/0
3Yellow/GreenBlue/Red8/0
4Green/BlueRed/Yellow8/0

Round 1

Player 1 decides to delay the first apokalypsis by playing a Mercy and simply move her meeples closer to each other to be able to help each other with rescuing and pushing. Player 2 has two meeples next to the volcano and plays a Volcano, knowing that it will be protected by the Mercy for now. Player 3 plays Earthquake and evacuates all Earthquake areas, after which player 4 plays West and evacuates the Western Earthquake area. This leaves only player 2's blue meeple there so player 1 chooses to trigger an apokalypsis.

Player   Play   Discard   Keep   Draw
1MercyStormWrathMercy, Volcano
2VolcanoStormSouthWrath, East
3EarthquakeNorthFloodWrath, North
4WestMercyFloodWrath, Mercy
Player   Bless   Curse   Score (blessed+cursed)
1Red/YellowGreen/Blue8/0
2Blue/RedYellow/Green8/0
3Yellow/GreenBlue/Red8/0
4Green/BlueRed/Yellow8/0

Played omen cards: Mercy+Volcano, Earthquake, West

Round 2

Player 1 cancels the Mercy card on the Volcano with a Wrath card and then moves away from the volcano. Player 2 is unable to rescue her meeple (there isn't space enough on the adjacent land tile and no other adjacent meeples to help pushing). Instead, she plays a South, hoping to delay the next apokalypsis since neither player 3 (yellow) nor player 4 (green) want the South Volcano tile to flip. She also moves her meeples in the South to areas occupied by opponent meeples to mitigate the risk.

Player 3 plays a Wrath card on the South card and then moves her meeples away from South. Player 4 buys some time by playing a Mercy card on the Volcano card.

Player   Play   Discard   Keep   Draw
1WrathVolcanoMercySouth, West
2SouthWrathEastEast, Earthquake
3WrathNorthFloodStorm, Storm
4MercyWrathFloodNorth, Mercy
Player   Bless   Curse   Score (blessed+cursed)
1Red/YellowGreen/Blue8/0
2Blue/RedYellow/Green7/0
3Yellow/GreenBlue/Red8/1
4Green/BlueRed/Yellow8/0

Played omen cards: Wrath+Mercy+Mercy+Volcano, Wrath+South

Round 3

Player 1 is worried about South but finds no better option than playing West, hoping that the other players have too much interest in South to let something happen there. Player 2 is in the same situation and plays East while also trying to evacuate South. Player 3 is in a better position with plenty of "what" cards and chooses Storm followed by a quick evacuation from the Southern coast. Player 4 still has a meeple left the and chooses to move it rather than triggering an apokalypsis. She also plays a Mercy to protect her many meeples in the East. This gives player 1 the power to trigger an apokalypsis. She does so and chooses South (with Wrath) and Flood. Again, Blue becomes the victim and has no chance to rescue her meeple since all the adjacent tiles within reach are full.

Player   Play   Discard   Keep   Draw
1WestSouthMercyEarthquake, West
2EastEastEarthquakeMercy, Wrath
3FloodStormStormVolcano, Wrath
4MercyNorthFloodNorth, Wrath
Player   Bless   Curse   Score (blessed+cursed)
1Red/YellowGreen/Blue8/0
2Blue/RedYellow/Green7/0
3Yellow/GreenBlue/Red8/1
4Green/BlueRed/Yellow8/0

Played omen cards: Mercy+Volcano, Wrath+South, West, Mercy+East, Flood

Round 4

Player 1 plays an Earthquake and evacuates the Eastern Earthquake area. Player 2 accepts the offer, plays a Wrath to cancel the Mercy card on the East card and evacuates the area as well. Player 3 is happy to trigger an apocalypse in the Eastern Earthquake area.

Player   Play   Discard   Keep   Draw
1WestSouthMercyEarthquake, West
2EastEastEarthquakeMercy, Wrath
Player   Bless   Curse   Score (blessed+cursed)
1Red/YellowGreen/Blue8/0
2Blue/RedYellow/Green6/0
3Yellow/GreenBlue/Red8/2
4Green/BlueRed/Yellow8/0

Played omen cards: Mercy+Volcano, West, Wrath+Mercy+East, Earthquake

Round 5

Player 3 plays a Wrath to discad the Mercy on the Volcano, hoping that a player will trigger an eruption in the West. Player 4 hurries to evacuate area but also have to spend an action to rescue one green meeple. She plays a Wrath on West to mitigate the risk of an eruption in South, where she has two green meeples. Red may now trigger an apocalypse in the Western Volcano area but worries that loss of a blue meeple will benefit another player too much. Thus, she decides to win time by playing another West card and keep a South card. By starting an evacuation of the Southern area, she hopes to trap green meeples there eventually. Player 2 is grateful and lets her blue meeple at risk move first and then push away a green meeple to create an escape route from the Western Volcano area. The turn has now returned to player 3...

Player   Play   Discard   Keep   Draw
3WrathStormVolcanoSouth, Wrath
4WrathFloodNorthFlood, Mercy
1WestSouthEastWrath, Mercy
2MercyWrathEastEarthquake, East
Player   Bless   Curse   Score (blessed+cursed)
1Red/YellowGreen/Blue8/0
2Blue/RedYellow/Green6/0
3Yellow/GreenBlue/Red8/2
4Green/BlueRed/Yellow8/0

Played omen cards: Mercy+Wrath+Mercy+Volcano, West, Wrath+West

Round 6

Player 3 changes strategy and plays a South card, hoping to eliminate other opponent meeples instead of the blue ones to trigger the game end, and moves a meeple away from South. Player 4 is less interested in apokalypses in South and plays a Mercy card on it. Player 1 plays a Wrath to remove the newly placed Mercy card on South and pushes her way out of South. Player 2 could now force Yellow to trigger an apocalypse but doesn't have the necessary cards. Instead, she plays an East push her way out of West. Player 3 now starts her 2nd turn without any apocalypse.

Player   Play   Discard   Keep   Draw
3SouthWrathVolcanoEarthquake, Mercy
4MercyFloodNorthWrath, Storm
1WrathMercyEastFlood, South
2EastEarthquakeEastWrath, Wrath
Player   Bless   Curse   Score (blessed+cursed)
1Red/YellowGreen/Blue8/0
2Blue/RedYellow/Green6/0
3Yellow/GreenBlue/Red8/2
4Green/BlueRed/Yellow8/0

Played omen cards: Mercy+Volcano, West, Wrath+West, Mercy+Wrath+South, East

Round 7

Player 3 must trigger an apocalypse but is unable to do so. However, she may play a Volcano card to force the next player to trigger an apocalypse at the Western Volcano, and she hurries away from there with her yellow meeple, leaving player 2's blue meeple behind. Player 4 is now forced to trigger an apocalypse in the Western Volcano area.

Player   Play   Discard   Keep   Draw
3VolcanoEarthquakeMercyFlood, Mercy
Player   Bless   Curse   Score (blessed+cursed)
1Red/YellowGreen/Blue8/0
2Blue/RedYellow/Green6/0
3Yellow/GreenBlue/Red8/2
4Green/BlueRed/Yellow8/0

Played omen cards: Mercy+Volcano, West, Wrath+West, South, East, Volcano

Round 8

Player 4 decides to move away a green meeple to give player 2 space to rescue her blue meeple. However, she also plays a Storm to enable an apocalypse and this is too tempting for player 1. Of the many options, she chooses East and Storm for the apocalypse, putting 2 yellow meeples and 1 blue meeple in the sea.

Player   Play   Discard   Keep   Draw
4StormWrathNorthMercy, Wrath
Player   Bless   Curse   Score (blessed+cursed)
1Red/YellowGreen/Blue8/0
2Blue/RedYellow/Green6/0
3Yellow/GreenBlue/Red8/2
4Green/BlueRed/Yellow8/0

Played omen cards: Mercy+Volcano, West, South, East, Storm

The test was halted to test more colors and wrath cards.

P&P (PDF, A4)

P&P (PDF, US Letter)



Annotated games

  • Version 2.99: 4 players
  • Version 2.96: 4 players
  • Version 1.5: 4 players
  • Version 1.3: 4 players
  • Version 1.0: 4 players

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