Nova Suecia Games is an independent game designer with a vision of exploring and inventing
game mechanisms not seen in any other games. Whether you are a family gamer or a hardcore
gamer, it is our aim to offer you a unique game experience. Read more about how we design games
using the top menu or select a game in the left menu to learn more about it.
Nova Suecia Games 12 Years
22 February 2014 the idea of designing inventive and interactive boardgames was born. The twelve years
that have passed since that day have seen over 40 games, many of which have received
prestigious awards.
After this, a period of games focused on specific core mechanics with innovative twists followed.
Iconoclasm was an abstract game with a support mechanic,
which later saw a simpler sibling in Lucca. The award-winning
Explorers & Exploiters was a 4X game where the players could move
any pieces and another award-winning game, Mingle & Murder, based
the deduction on the player actions. In the labyrinth game Mice in a Maze
the players manipulated the labyrinth rather than their pieces and
Peoples - Migrations was a pure civilization game, simulating the urban
development. The latter will see a more complex sibling later this year in
Peoples - Civilizations.
A return to historical games resulted in the best-selling Apokalypsis
and the other "Ancient Greece" games Demokratia and
Politeia. Fair Trade was a runner-up in
a contest for NGO games while the space control game Cosmoclasm would
later get an award-winning brother in the more complex Warring States.
But the latest game Dyce was placed even higher in the same contest thanks to
its unique trading mechanic featuring AI trading partners.
After that followed some elaborations on old games and ideas.
Experiments were done with Card games and Abstract games
as well as a new modular game system for recreating old C64 games.
Find the Treasure - The Card Game distilled Find the Treasure into
a card game while
Glasnost went the opposite way and
incorporated the ideas of Comrade, Gulag and Politburo into a board game.
Peoples - Civilizations attempted to create a more thematic
civilization game than Peoples - Migrations while still keeping it simple while
Suecia added a spatial dimension to the trading in the very first game Nova Suecia.
Globalization returned to a childhood game idea about resource conversion
through several player owned companies in a kind of 18XX-setting.
While working on the last three more complex games, I did try out some more accessible game designs like
the children's game The Mara, combining the popular child mechanic memory
with pick-up and deliver, the workplace game The Shelf, simulating the work in
a Systembolaget store, Cobweb, a streamlined family version of Politeia,
and 1789, a retheme of Glasnost with some rule improvements.
They were followed by the big SF game Foundation,
featuring a unique action and resource levelling mechanics, and Cheese Chase,
the smallest Nova Suecia Game so far with only 9 cards. For 2026, I look forward to complete the new 19xx game
genre with the game 1988.
Which Nova Suecia Game is your favorite? Tag Nova Suecia Games in social media or send a
mail to receive a free copy of
our bestseller Cosmoclasm. The offer is valid until 22 March as long as stocks last.
We are proud to announce that Hellenica (based on Politeia)
has won the first prize in the 4th WODC.
We thank you all of you who believed in the game.
Swedish customers may buy our games at
SF-bokhandeln. Currently
Apokalypsis
and Cosmoclasm
are in stock and you are welcome to ask
the staff to take in other titles for you.
International customers may buy our games as Print on Demand from
The Game Crafter. Please note that
local taxes may be added for non-US customers.
Corporate customers may contact us at
nicholas.hjelmberg@gmail.com to discuss custom
prints and free game demonstrations.
Please feel free to contact us directly for alternatives or craft a game yourself from one of
our print & play files. All feedback on existing games and ideas
for future games are welcome.
My name is Nicholas Hjelmberg and I am a hobby gamer since childhood. Starting with classic games
like chess and RISK, I moved on to explore "American" games like Diplomacy and Civilization and then
"Euro games" like Settlers and Tigris & Euphrates. Combining my game experience with my history
interest and IT and quality profession, I have entered the exciting world of board game design
and production.